Thats the key.
Anyway, any flaw can be explained away if you try hard enough, that is not the point. Explanations like that shouldn't be needed, it isn't our place to think of explanations to cover poor programming.
It is a flaw, but a flaw that is clearly stated in the manual. Only one civ needs map making for both to be able to trade maps to each other. Obviously Cleo couldn't trade maps with another civ that didn't have Map Making.
It is the same as with communications trading with writing.
I agree with Yzman. Try checking for spies in your capital every now and again for a bit of a shock.
As for the food trading, I think in a game that is supposed to reflect the building of civilisations, food trading is essential, however I agree with Pembroke that it shouldn't be costless...
A better solution would have been a small wonder I guess. It does seem that after the rush in WW2 to get the first nukes out it has been much easier for other nations to develop the technology however.
I agree with the idea proposed in the initial post, that in Civ III it is very little fun to be one of the losing Civs. This is reflected in these boards by the countless strategies continually proposed for rendering player civs not equal to the others but far more advanced.
I think a welld...
I had an interesting battle against the Chinese without oil. They had actually been giving me oil, and I managed to get about 6 tanks out before they attacked me. No-one else was oiled, and the nearest chinese oil was just about the length of the continent away. Their battleships ruled the...
There really should be some greater consequences from capturing/destroying a nation's capital. At the very least the palace should have to be manually rebuilt somewhere, with the nation running at a very high corruption.
I also think destroying the seat of a nation's government should have a...
Don't knock the Swiss Guard. Imagine having a halberd and being allowed to hit someone with it :D
If someone has a halberd I usually don't note that they look gay to their face.
A touch harsh. If you had bothered to read my posts properly you would have noted that I did recognise the need for the AI to cheat :rolleyes:. My rant was about the poor way in which cheating was implemented. As it stands the start of the game is hideously unbalanced and the following ages...
I don't really give a rat's about the intangible cheats, if they exist I haven't found them so annoying anyway.
The Nice One: That's an idea. I don't know if I'll use your stats there, but I'll work on something to make the game increasingly harder.
Crossbowmen would be a defensive unit in the vein of musketmen I guess. That makes sense as muskets and crossbows are short-range weapons.
There is no way archers should be defensive. If they should be different, they should be artillery :eek:. It has been mentioned that archers...
Ah, I agree with that, Cconformist. There is nothing to do in the modern age except build armies and spaceships. It always feels as though the civilisation is stuck in the 1980s.
I tend to play with it on, but turn it off at times. I doesn't seem like a realistic way to win the game to me. Kofi Anan (spelling) isn't exactly the winner of Earth currently.
Paramilitary forces would be interesting, as in forces that existed to help defend your nation but were out of your control. It would be linked to Nationalism I guess, and perhaps unavailable to democracies.
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