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Lord_Hill's latest activity
L
Lord_Hill
replied to the thread
DOS Civilization 1991 Bug(s) discussion - What should be fixed in OpenCiv1?
.
I think you can argue the caravan exploit is a bug based on the manual explicitly saying it's for building wonders "Building Wonders: A...
Apr 24, 2024
L
Lord_Hill
replied to the thread
DOS Civilization 1991 Bug(s) discussion - What should be fixed in OpenCiv1?
.
"buy switching" is a specific trick related to that (I think). You can take advantage of the way the cost of 'rush buy' scales down when...
Apr 21, 2024
L
Lord_Hill
replied to the thread
[CTP]
ATTENTION: Civilization Call To Power 25th Anniversary Celebration - Communities, Fan Mods & Ports, 4K AI Upscale, Multiplayer Server, & More!
.
Always found this period of civ history interesting. The civ naming rights dispute seemed to inspire a fair bit of creativity, Alpha...
Apr 15, 2024
L
Lord_Hill
replied to the thread
DOS Civilization 1991 Bug(s) discussion - What should be fixed in OpenCiv1?
.
I did some more testing and it's more of a CivNet bug really. In CivNet, cities have a 2 square visibility field (CivDOS only has 1...
Apr 11, 2024
L
Lord_Hill
replied to the thread
Workarounds and suggestions for making Civ III run well in 2023
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Don't forget the hardcoded resolutions you can change in the INI file only work when combined with KeepRes=1. So they're only really...
Apr 11, 2024
L
Lord_Hill
replied to the thread
DOS Civilization 1991 Bug(s) discussion - What should be fixed in OpenCiv1?
.
Well ignoring the fact that I'm using (my own) mod to make it look like CivDOS, it does draw a red square, but it also seems that you...
Apr 10, 2024
L
Lord_Hill
replied to the thread
DOS Civilization 1991 Bug(s) discussion - What should be fixed in OpenCiv1?
.
Interesting, it's not so much a bug, it's a limitation of the UI. I'll have a quick look at what CivNet does, I suspect it draws a red...
Apr 10, 2024
L
Lord_Hill
replied to the thread
Civ2 MGE several fixes and additions with support for music tracks
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Thanks for that, so it is the same functionality as CivNet after all, just limited to additional windows.
Apr 5, 2024
L
Lord_Hill
replied to the thread
Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project
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The 474 and 475 part just refers to the type of media the game was distributed on. xxx.05 is the latest version regardless.
Apr 5, 2024
L
Lord_Hill
replied to the thread
Civ2 MGE several fixes and additions with support for music tracks
.
In CivNet, that button is used to cycle which units are currently visible (just yours, enemy units, all units etc). Instead of an icon...
Apr 5, 2024
L
Lord_Hill
replied to the thread
Civ 1 ports comparison
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What I might do as a compromise for a windows mod is reuse the existing DOS tileset but change the palette to match pc98. Pc98 terrain...
Apr 4, 2024
L
Lord_Hill
reacted to
Kurzov's post
in the thread
Civ 1 ports comparison
with
Like
.
So once I figured out the length problem, text works nice and easy! Sort of. Some of the diplomatic text seems to be missing from...
Apr 3, 2024
L
Lord_Hill
replied to the thread
Copernicus obervatory bug
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The question is around intent. Did the devs intend obsolescence when automobile is discovered and a game bug stops this happening? Or...
Apr 3, 2024
L
Lord_Hill
replied to the thread
Civ 1 ports comparison
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Unfortunately, the data is compressed, and not in the same way as DOS or Windows Civ, so unless there are some PC98 specific tools that...
Apr 3, 2024
L
Lord_Hill
replied to the thread
Civ 1 ports comparison
.
Cheeky preview of the first couple of units. I just wanted to show that the conversion itself is easy. This does not mean it's happening...
Apr 3, 2024
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