Recent content by Lordclane

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    Mysterious improvement requirement

    When you have an undeveloped piece of land and an engineer is in range, you will see a blue circle on the map. Go there and the improvement buttons will be lit to show what the machine thinks ought to be built there. However, once the land is improved, you still get the blue circles, but no...
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    Engineers need something to do late in the game

    Once you've built your land completely over with railroads, there's not much for them to do, other than occasional conversions of land from one use to another. It would be nice if they had something to do... perhaps, using the future technology paradigm, they could make "further improvements"...
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    Technology and the BIG change in Naval Strategy

    Back in college, while studying the development of Maritime Law, I learned that advancing from sailing ships to steamships was definitely a mixed blessing. The change was inevitable; in battles, steamships were not at the mercy of the wind the way sailing ships were, giving them an enormous...
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    Partly Open Borders

    1. The old Civ3 system of making a violation of someone else's borders an "incident" wasn't bad. If you were just passing through, you could get away with little more than some negative diplomatic points. If you tried a prolonged stay, eventually you'd HAVE to go or declare war. 2. What...
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    Partly Open Borders

    Open vs. closed borders seems a bit extreme. Right now, I always play with closed borders to keep hordes of settlers from other countries infiltrating my areas. There's also the strategy of setting up blocking regions to keep settlers from moving into areas before you can occupy them. Maybe...
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    Some forgotten-but-important technologies

    Hear Ye. Hear Ye. Civ designers... there may be some dispute about its origin but there is considerably agreement about its significance. Cavalry became dramatically more effective-- and horse archers possible-- when the stirrup was introduced. It would be a logical technology to introduce...
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    Roman Legions

    Good point. Mercenaries probably go beyond a mere mod, but maybe Civ5....
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    Roman Legions

    But that's EXACTLY the sort of things the Romans did!
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    Roman Legions

    I'd like to... it used to be a simple matter to mod an existing unit. I haven't figured out how to do that yet. I'd like to play around with Roman legion/engineers.
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    Does anyone remember the Battle of Midway?

    Indeed, it was the Musashi. I stand corrected.
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    Mulligans

    If you're playing against the computer, do whatever is most fun for you. I assure you, the computer will not care!
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    Some forgotten-but-important technologies

    A few ideas.... The stirrup - made cavalry more effective and horse archers possible. The keel - made ocean-going ships possible. I note that the Maoris, Micronesians and Vikings all had ocean-going ships well before Civ4's technology trees would allow them. General staff -...
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    Roman Legions

    One of the features of Roman Legions is that they were the prime unit for building those famous Roman roads. They also typically constructed their own seige equipment, and, for swordsmen, had a level of organization comparable to that of a Greek phalanx. Their main weakness was...
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    Does anyone remember the Battle of Midway?

    The Yamato was at Midway, but I believe it was sunk by aircraft at the Battle of Leyte Gulf. However, most carriers at Midway were sunk by aircraft-- the Kaga, Akagi, Hiryu and Soryu. Actually, they were irreparably damaged; their actual sinking was accomplished by scuttling or torpedos from...
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    Does anyone remember the Battle of Midway?

    ************** Their size is why I said a large carrier might withstand one cruise missile hit. Modern anti-ship cruise missiles have large, shaped charge warheads that burst through the Aluminum (largely replacing steel) hulls of modern warships and create a BIG hole. A Nimitz-class carrier...
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