Oh man, I'm dumb. I have the project in one place, and the actual mod that I uploaded to Steam in another place. If anyone runs across this same issue, go to your other folder and the .modinfo file is there.
I saw this in the patch notes:
Add tagging for mod compatibility. Mods not tagged as compatible with the latest build will be disabled at start-up as well as have a warning dialog displayed when they are enabled. This behavior can be disabled on a per-mod basis or completely in the options...
This is within a mod - I was just using the .SQLITE file to see syntax.
I got it to work using the following at the beginning of my mod:
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_MINE'...
This worked for me:
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_MINE', 'YIELD_PRODUCTION', 2, 'TECH_MINING', NULL);
Sorry, maybe I wasn't clear in my OP. I don't care what the specific resource is, just whenever someone builds a mine, instead of increasing the production yield by 1, maybe I want it to increase it by 5 - regardless of whether there is a resource there or they're just building it on hills.
In...
I've searched the SQL in tons of mods and I haven't found any that modify what happens to a resource when you improve it, (e.g. - build a farm on wheat, build a quarry on stone)
I can set the BASE values of stone's production, for example, by doing this:
UPDATE Resource_YieldChanges SET...
Hey guys,
I know that Civ 3 has some amazing saved game editors, but do any exist for Civ 4? Here is my dillemma. I started a game last week and have played about 300 turns before realizing I have TIME victory on, which I absolutely despise. I don't want it to get to 2050 and all of...
hmm... would that apply to me? Since I'm on DSL? My turns never lag.. but he'll like... move a unit, and it will have to take time to move, then he gets his next move. It's horrible.
My friend and I are playing a game over the net. I have DSL, but he has 56k. The game lags pretty bad sometimes, especially when we get later into the game and he has lots of stuff, it takes a LONG TIME for him to transmit the data to me. Are there any options we can turn on/off to help fix...
Well, I'm not sure I understand those. I'm running windows XP using a d-link di-604 router. Under my "firewall" settings, I have it so that any IP coming through the WAN, going to 192.168.0.100, (my computer), with both the tcp and udp packet protocoal, on port 4993, will be accepted. It's...
Hey all, I've got a bit of a problem here. My friend and I are trying to connect to each other to play civ 2 gold, (both with latest 1.3 patch), but we cannot seem to connect to each other. I have a DSL behind a firewall, and he's on normal 56k through AOL. I think I have enabled tcp and...
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