Thank you so much for your guidance and help, sorry for bringing it up. Appreciate the response, I'll move forward with that thank you so much, and respect for all your contributions to the scene.
There's a crash that occurs sometimes when a City-State is captured, there's nothing regarding it in the lua logs though, this issue has been mentioned before too:
https://forums.civfanatics.com/threads/dll-various-mod-components.479600/page-94#post-14606165
Any idea how one would go about...
This is amazing! This might be the most important QoL change regarding movement in years!
Is it possible this would work if one has EUI but no VP DLL? Does it depend on the VP DLL or would something like WHowards DLL also work instead?
What exactly do you mean by trainer? Do you mean production isn't working? It could be a cache issue, but let me know what you mean and I'll try to help you out better.
A quick update leading up to Steam Release. Pushing this out for more community feedback and balance recommendations. Very much still WIP, major fields that require attention include texts, smoothing out policies a bit more, balancing improvements and UA.
Changelog:
POLICY REWORK Three new...
Thanks this info is very useful, I found a further explanation on how it works if it might be useful:
(Science income) * <BaseBeakersTurnsToCount> * <ResearchPercent> / 100
where BaseBeakersTurnsToCount is defined under <Units><Type>UNIT_SCIENTIST</Type></Units> and ResearchPercent is defined...
I've been making progress on this, technically you would need to edit the "UnitDiscoverPercent" value if you would like to reduce the science you get from great scientists, this still requires testing imo, but it's worth trying out. Here's a useful write up that was posted on this forum:
Some...
Some R.E.D variety is integrated into the mod already, so there will be some level of ethnic diversity, but I haven't checked that in a while. If you're like me and feel it's more immersive when the units and formations are smaller, then it should be possible via a submod.
Also slowing down...
LuaJIT cannot be integrated into mods, and has to be installed manually into the game directory, so we have added links on the Discord on how to install it.
We have more fixes listed on the Optimization channel on Discord, there a few more tweaks that can help speed the game up quite a bit. I'm...
I've tried some RTP modules, and it seems to boot up just fine, but I haven't done a full play through with it, I've also tried some of Iskas mods and they seem to work fine when loaded on top of the modpack in the usual manner. (Take this with a grain of salt though, as I have not play tested...
Your English is great, and that's a good catch, I'll try replacing the Chasquis with something else. Also thanks for the great suggestion, and apologies for the late reply, just check this forum every week or so, usually we discuss daily on the Discord, but I'll try to stay more up to date here...
SUPERPOWERS 1.3 is finally out for the holiday season, and brings a massive amount of content, changes and reworks, expect further hotfix releases if any issues come up.
This release wraps up most of the work in progress for the past couple months, and the future roadmap should be an...
Sounds like an improper installation especially the puppet cities issue, seems like the DLL might not be properly installed. I suggest you get the latest version from the Discord(https://discord.gg/FJQ85CwUyC) or Github(https://github.com/TheKaranRawat/Superpowers/releases/tag/v1.2.3b) and if...
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