Recent content by LuKo

  1. LuKo

    New Map 1.18 City Name Suggestions

    Hello, I wanted to steal inspire myself looking at the cities names you gathered but I found the maps not easily readable. Therefore, I created an AppsScript with free Google technology, to illustrate both original names and changes...
  2. LuKo

    Large Map and New Civilizations are now playable

    I guess it would have to be done from scratch. For now, I will use a simple bitmap: https://drive.google.com/file/d/1U4s1uIDfFJoYHqUE4ky2FTjehUt2lEUk/view?usp=sharing
  3. LuKo

    Large Map and New Civilizations are now playable

    Is there anywhere available an atlas-style picture of the whole new map?
  4. LuKo

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    Is there an option to use move command similar to the one issued while holding shift but with one important difference, that once the unit attacked it stops and asks for further instructions? I hate it when I siege a city on diagonal and the move to command causes my unit to conquer the city...
  5. LuKo

    Making a Clone of Civ II

    I am hyped and I think every Civ2 fan should be! Of course, no pressure on you - you are working free of charge for the benefit of the community so from our side we should provide nothing but gratitude (we are entitled to nothing and yet already the project looks amazing). But if there is...
  6. LuKo

    Making a Clone of Civ II

    I tried to load the game and I succeed but was not able to attack (maybe I wasn't in a war?) and I was able to move enemy units / view enemy cities. I'd love to see this project finished but I have no idea how to help and I am rather terrified by git. Bugs are the least concern for me -...
  7. LuKo

    Making a Clone of Civ II

    Is the game playable yet? It is one of the greatest undertakings in abandonware history and I hope it will not die. Especially seeing the success of Augustus for Caesar III!
  8. LuKo

    Making a Clone of Civ II

    What's the status of the game?
  9. LuKo

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    It seems there was a misunderstanding. I agree that black hats are deliberate choice and a mechanic that makes the game more interesting. I just think the normalization which benefits cities for having angry citizens is buggy. I agree that we hijacked the thread too much - I pinpointed the bug...
  10. LuKo

    City happiness calculation algorithm

    @FoxAhead - I was marveled that you described the function and I am even more amazed that you took time to detail the description and add examples. Chapeau bas! From my perspective step 3 is bugged - I think the programmers forgot to finish the part "if A" - I imagine the function should look...
  11. LuKo

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    Yeah, for me it's debatable if it is a bug - I can see arguments it is just a balancing issue (the cost seems right at the very beginning when buying a single city requires a real effort). I just presented these "semi-bugs" as an illustration that the game is not as polished as my nostalgia and...
  12. LuKo

    Removing hitpoints and firepower

    Glasscannon can be easily done in this system, e.g. 16ATK/1DEF (1/1 HP/FP). With one-stat system (vide Civ4) it is much harder, but HP/FP is not needed. Giving Howitzers additional HP&FP actually increases its defence. However, if there are any other roles which will be lost its good to know...
  13. LuKo

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    Have you seen the algorithm provided by FoxAhead? It is anything but simple. Numerous errors in descriptions provided with the game ensure me that the production of Civ2 was chaotic and the product is filled with bugs which we learned to love. E.g. power of howitzer is ridiculous because they...
  14. LuKo

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    That comment made my day XD With all my love to Civ2 it seems it was not tested nearly enough and the standard for games has changed very much since then (the time required to release a game changed too...). Wow, great job! If I have some free time I will try to dig into it.
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