No work is currently being done on this mod - that said, baring any future bug fixes the only additional work planned at this time is some cleanup and such.
It could be a bug in the code somewhere. If the bug is repeatable (loading the saved game and performing some set of actions always causes a crash) feel free to send me a copy of the saved game along with instructions on how to reproduce the crash. If I'm able to reproduce the bug it should be...
Pre-targeting nukes requires you to build the Strategic Air Command building in one of your cities. Nukes should not modify water terrain - I'll look into that when I have a little time.
Take a look in the "MAD Nukes Mod" folder - the file is "MAD Nukes Mod Config.ini". See Safe Nukes...
Those are excellent suggestions - however, as this mod is primarily a port of The Lopez's version to BTS if I were to ever undertake anything similar to the above it would be posted under a different name using this as a base.
As it stand now, the modifications I made primarily patched what I...
Updated to version 0.06b (bug fixes). This release is saved game compatible with 0.05b.
No future feature additions are currently planned for this mod. Please report any bugs you encounter - if possible please attach a saved game along with instructions on how to reproduce the bug...
Take a look at the handleNukeDetonation and devistatePlot functions in CvMADNukesEventManager.py, those two functions are fairly well commented and should get you started. If you're trying to implement this as a separate mod then I recommend you read this post...
That's probably not a bad idea - I wouldn't recommend anyone add this to their mod until this is at least out of beta.
I've tried to maintain encapsulation of the mod within new functions wherever possible, so (at least for the SDK) it should be at least as easy to incorporate as TheLopez's...
Updated to version 0.05b (major bug fix and feature implementation, see change log).
Please note: v0.05b is not compatible with the saved-game files of previous versions.
Found it, thank you :)
I noticed that while searching through the Final Frontier mod (thanks again for pointing me to that one). I stuck a quick and dirty implementation of this into the python files and it appears to properly allow the "LAUNCH!" command to be used in multiplayer (tested in...
Thanks for the information - I took a look at those two, and although they would have worked I stumbled upon attachMultilineText, which seems to function exactly as I needed it to :)
Thanks, I'll look into that :)
Are there any tutorials you could point me to, by any chance, regarding MP compatibility? I currently have absolutely no idea what will and will not cause an OOS error in multiplayer.
I'm having some problems using addPanel/attachLabel. When bScrollable is set to false in addPanel all of the text added with attachLabel is all left-aligned. As soon as I set bScrollable to true, all the text added with attachLabel is centered. Is there any way to keep text added with...
Updated to version 0.04b (minor bug fix and feature implementation, see change log).
Please note: v0.04b is not compatible with the saved-game files of previous versions.
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