Recent content by magicwalker

  1. M

    Civ 4 Tournament Idea

    Good analysis. Keep 'em coming! :D
  2. M

    Civs that don't defend themselves

    I believe unit-build tendency is somewhat dependent on leader personality.
  3. M

    Looking For Some Tips on Empire Expansion

    Have a strong economy before you go to war, i.e. cottages being worked. Depending on the era you are warring in, having access to State Property will assist you greatly in your efforts to expand your empire via conquest. This will also help you considerably in turning your newly acquired...
  4. M

    National Park

    Plan to use it in an area you wouldn't otherwise develop, applies best to areas with lots of tundra. 1)Try not to road that area. 2)Build Forest Reserve improvements in forests bordering non-forested tiles to try and spread forests. 3)Build Lumbermill improvements in forests surrounding...
  5. M

    Alright. Capitulation.

    Well, this might be a minor point, you can keep your vassal from otherwise beating you to a "First to discover receives a treat!" tech. Some vassals tech well enough and part easily enough with their tech, that you can supplement your researching with his (you tech the top, he techs the bottom).
  6. M

    Archipelago Guide

    Temple of Artemis has amazing synergy with trade route economy; think in terms of cothon + Great Light House + Temple of Artemis + intercontinental trade routes.
  7. M

    Proper blockade

    Will strongly disrupt an intercontinental trade economy. Among other things I'm sure.
  8. M

    How do I get out of this situation? (nuclear powered enemy)

    1. Take a city amphibiously. 2. Move your transports into the city. 3. Unload the paratroopers, who now have an action available to them. 4. Paratrooper drop the capital. 5. ??? 6. Profit!
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