Recent content by Magil

  1. Magil

    Larger Maps

    Incidentally, on the "large" map size I was able to grab enough artifacts almost immediately to fill out the entire cultural victory path by turn 34 (standard speed) on immortal difficulty. Enough were available after Natural History, no need to wait for Hegemony. I then instantly won the game...
  2. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    They do cost strategic resource maintenance later in the game when most units have an ongoing strategic resource cost, though it is true that they don't cost additional strategic resources when built. I've thought about it and I'm not sure I can do much in that vein, I'd like to simply, say...
  3. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    My apologies if I sounded defensive, I do appreciate the feedback. I disagree on the matter, and I will admit I like the effect--it is simple, powerful, and creates some interesting decisions (I find I often refuse to spend production on anything but military units in the city that builds it--I...
  4. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    You can do that (deleting the folder), but the World Wonders only version that I have on Steam is slightly different because I've moved some stuff off of World Wonders and onto National Wonders in the "main" version. In the Steam World Wonders-only version those things, like say the full...
  5. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    This new version is my attempt at adapting Gathering Storm to my mod beyond simple compatibility. If anyone has any extra feedback, let me know, and once I have this version out for a time I'll upload the National/World Wonders-only versions to Steam. The Great Bath is not a medieval wonder...
  6. Magil

    Magil's Wondrous Wonders - Gathering Storm update.

    Check OP for details.
  7. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Magil updated Magil's Wondrous Wonders with a new update entry: Gathering Storm update. Read the rest of this update entry...
  8. Magil

    [GS] It's Been a Few Weeks, GS Thoughts?

    I have my issues with it, but it's still fairly fun to play. Many (though not all) of the problems I have can be easily addressed via modding.
  9. Magil

    [GS] Entire world just allied and declared war on me with a Betrayal Emergency

    Yeah, I got a betrayal emergency when I declared war on a neighbor who I'd allied with a couple of ages ago--literally hundreds of years ago in-game--and even my new allies turned on me. They weren't any threat because I was solidly winning the game and they were mostly far away/on other...
  10. Magil

    Magil's Wondrous Wonders - Fix and Update

    This update fixes and issue with the National Industrial Complex, and removes defensive wall strength from national wonders. Instead, a gameplay script has been added that should delete national wonders upon city transfer.
  11. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Magil updated Magil's Wondrous Wonders with a new update entry: Fix and Update Read the rest of this update entry...
  12. Magil

    Destroy Building on City Capture

    Thanks for the scripts folks. I've been implementing them in my latest internal test and so far so good, looks like it works as expected, so I'll roll them out in an early Gathering Storm build, with credits of course. I don't think I would've ever figured that out on my own, so thanks again.
  13. Magil

    Magil's Wondrous Wonders - Compatibility update for Gathering Storm.

    Changelog 3.0.5 Compatibility update for Gathering Storm. Converted internal files to SQL. Fix for policy cards affecting National Wonders properly.
  14. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Magil updated Magil's Wondrous Wonders with a new update entry: Compatibility update for Gathering Storm. Read the rest of this update entry...
  15. Magil

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    I'm going to test that right now, but it may be that the user was using a version that was out of date. I was doing a few rapid-fire updates there for a while, and it's possible they got stuck with a version that still had it messed up if the user started a game at the wrong time. I'm pretty...
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