You are correct, those would be called for in New York and Boston. But even if we are not occupying 2 previously friendly cities we still take an illogical happiness hit. Why is that? Even more importantly why there is any effect at all back in the capital of Milistania is still a mystery to me...
And I think you misinterpret what razing a city means. Riot police and prison camps are what you build to occupy a city. To raze one you instead knock down everything over 4 feet tall (including the populace) with liberal amounts of bullets, fire, and explosives. This is a question of military...
So with 1-2 at the time of razing it's too easy. With 3-4 per turn it's too hard. That implies that there is a middle ground that makes razing the desired difficulty only constrained by excess military power rather than excess happiness. Which is pretty much my desired position.
Doesn't have to...
It's all a matter of scale.
Do 1 or 2 rebels when razing make a difference? No, not really. Do 3-4 per turn? Probably. Same with free units. If they're essentially given a replacement army then
Do standard diplomatic penalties make a difference? Maybe, maybe not. I generally only like...
The happiness mechanic as it relates to razing cities simply does not make sense. Is it a sufficient if highly abstracted mechanic for the incorporation of newly conquered cities into an expanding empire? Absolutely. I feel like garrisoning should play a larger role and partisan revolts should...
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