Recent content by maksyutar

  1. maksyutar

    Chronicles of Mankind

    I've already manually edited the Revolution txt and now the power of rebellion is more adequate. Thanks I advise you to do the same. Some modifiers in this file obviously generate monstrous armies on nothing
  2. maksyutar

    Chronicles of Mankind

    Is it possible to do something with Rebel mod? It seems strange to me that a city with a population of 5 people gives an army of 120 power points in the aggregate. This is an army for a regional state, not a separatist rebellion in a mediocre town.
  3. maksyutar

    Quick Answers / 'Newbie' Questions

    [Shift-Enter]
  4. maksyutar

    Quick Answers / 'Newbie' Questions

    In one of the global turn-based strategy games, Warhammer 2 Total War, the default setting is that all armies that are inactive must be given at least some orders. But this can be separately disabled in the settings. I wish it were the same here.
  5. maksyutar

    Chronicles of Mankind

    I played around with the script CoM_PerfectMongoose a little bit, after some small changes it seems to me that, including Geo Qiw 3 and Climate Qiw 2 you can achieve the most realistic result that can give any of the map scripts.
  6. maksyutar

    Chronicles of Mankind

    CoM PerfectWorld What's better than CoM_PerfectMongoose ? Why did you decide to take this particular script?
  7. maksyutar

    Quick Answers / 'Newbie' Questions

    Too bad. And Space and CTRL + ENTER, don't work. The game forces you to give an order to all units before ending your turn.
  8. maksyutar

    Quick Answers / 'Newbie' Questions

    How to make a move without giving orders, having active units? The camera constantly moves to the unit and forces me to command it. I don't want to, I just want to squeeze the damn turn I know about the "wait" or "guard" stub. But I want to do without even that
  9. maksyutar

    [Map Script] Full of resources

    I understand, of course, the script is good, it is the best. And yet it has a problem with the climate. You can see it with the naked eye. Take a look at this See. 1 The interior of the continent automatically forms a desert on most of the continents. We end up with a simulation of...
  10. maksyutar

    Chronicles of Mankind

    Of course, a garrison by itself should not prevent rebellion, there is no argument here. However, a strong garrison combined with 1 food 2 medicine 3 happiness 4 no anarchy or military fatigue should provide stability and prevent conflict on the basis of nationality and religion. You said it...
  11. maksyutar

    Chronicles of Mankind

    I have a large garrison in the city, the city itself does not suffer from hunger and disease, there are no discontented, there is no anarchy. In such cases there should be no riots. If there are not enough troops to control a city without anarchy, famine, discontent, and disease to equal the...
  12. maksyutar

    [Map Script] Full of resources

    Yes, of course, but I mean both realistic climate and realistic terrain. I was able to find scripts that produce good relief, but good climate - no. Even on the Earth map, the topography and climate bear little resemblance to our own, the present. This gives away the flaws of the map generator...
  13. maksyutar

    Chronicles of Mankind

    I've always played and will always play Prince or Noble. There is nothing wrong with this difficulty, it is fair. On the whole... Except for those delusional rebellions. Rev mod is really worth redoing, something is broken there in terms of stability penalties and in terms of counting rebellion...
  14. maksyutar

    Chronicles of Mankind

    It's not complicated, I'm calculating it right. I understand the strategy very well, how and what should work. If something works weird for someone, you can't blame it on the player... It's just absurd... Why the town of 3 inhabitants rebels against +6 units (which is suicide in general), but so...
  15. maksyutar

    Chronicles of Mankind

    I think the easiest method is to set CIV4HandicapInfo not <iRevolutionIndexPercent>100</iRevolutionIndexPercent> but <iRevolutionIndexPercent>50</iRevolutionIndexPercent> for Nobel, etc. And then deal with these scripts, something to do with the penalties to make it...
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