Wait, the leviathan promotions are attained by animals? I thought they were randomly 'gifted' upon their creation but were otherwise unpickable by them through normal leveling.
Is there any chance of having those promotions locked out of getting picked and instead being given randomly to have...
See attached.
There's a good example over here, there's three Leviathan III's in a cluster at the center there, plus a fourth one on the top-right of the view square.
The save is from before discovering the techs to explore the oceans, before I started 'culling' ocean animals (and namely the...
Oh, nevermind. I found a Leviathan III
And the tooltip on its actual promotion is even worse than the civpedia entry:
There's also a Feral 2 down that list, which at least makes it defend only. But in total that's around 640% bonus against wooden ships.
....what.
I've started a new game after not playing for over a year and have been having a really great time with the mod, but came upon these monstrosities that I don't remember having such an issue with in the past -
I've constructed about 15 sloops of war and sent them out on autohunt to have their...
Ah, my bad. Haven't found mention of the cause in the search before I posted.
At least the workaround works, my ships are clearing the seas already. :)
Sea hunting is still broken, but I think I at least narrowed it down to its cause -
The attack odds calculation seems to be broken for autohunt for sea units - Setting the minimum odds to 5% (haven't checked the min/max range on that, just went very low for the test) makes automated hunting for...
New game, something broke badly.
Everything was going fine until the Khmer apparently found the monolith. Two turns later - they founded about 10 religions, built two dozen or so world wonders, and skipped two eras into the future in tech.
Peeked into their capital and realized what went...
That one.
The displayed odds were of the unit with the highest odds in the selected group. Attacking used a different unit - I haven't thoroughly tested it, but the behavior seems to be that the attacking unit picked was just the first unit in the selected group.
It's something that changed in the past couple of months - I've done an SVN update before starting a new game June 1st, after a couple months break from C2C - I haven't noticed this behavior last time I played.
Again, I don't think it's a calculation that involves sacrificed units to weaken...
This is not when using the "stack attack" option. The intended behavior of attacking with more than one unit selected has always been that the unit with the highest odds gets chosen to attack, thus eliminating the need for micromanaging a huge stack (and instead just focusing on strategically...
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