Technically speaking, a hex grid is a square grid with offset rows. And that's how the code interprets it under the hood:
<= square vs hex =>
Hexagon shapes are only cosmetic display. The only inherent mechanics with that layout is that it limits the number of neighboring tiles, and...
I agree on that. Jon Shafer certainly didn't want to recreate a board game. As a matter of fact, he was very frustrated during the development by the limited number of tiles separating cities in Civilization making things quickly clogged. He wanted to explore solutions to solve that. From what I...
Extensive documentation shows that Sid Meier and Bruce Shelley, after collaborating on Railroad Tycoon (itself directly influenced by SimCity in its gameplay structure) were looking for a new project. Both Meier and Shelley told the same version that they played Empire Deluxe and considered ways...
Civ 1 was clearly designed as a video game from the start. During its first full year of development, it was even real-time (like SimCity and Railroad Tycoon), but Sid Meier wasn’t satisfied with the results, leading to the "valley of despair" he often mentions. The shift to turn-based gameplay...
My main issue with those changes is that they are restrictions which, in my view, lead game development to a dead end. They're not the only ones though. More broadly, targeting a standard speed playthrough of about 5 hours from the Neolithic to the Space Age prevents a more in-depth experience...
Welcome aboard on CFC! 😀
You should have a folder on your PC at the following location:
...Documents\My Games\Beyond the Sword\MODS
That's where I install my mods.
Sid Meier often mentioned that "short attention span young people" idea to justify his choices for shorter playthrough, but looking at the video game industry overall, it seems that most successful games are actually designed to be played many hundreds of hours. I don't think the incentives are...
No matter what, I stick to my point that explaining failure by resistance to change is a fallacy. Good changes are embraced, bad changes are discarded. Otherwise we would all still be living in cave chasing mammoths.
We don't even know if that open world idea for Mario Kart is well executed as the game isn't even released, but no one is discarding it right from start. The thing is that Mario Kart becoming an open world doesn't change the core concept of the game which is about Mario driving a kart. Therefore...
That's the typical fallacy we usually think when we are pissed because our "genius idea" is poorly received. Mario Kart is being changed as an open world on Switch 2. Do you hear anyone saying "oh that's awful! They are changing it"? No. It actually stimulates people's curiosity. Why? Because...
No product could survive on old fans alone, but what's the point about making a sequel if your intent is to ignore them? Why not making a different game with a different name instead? Because obviously you still count on them to buy the game and grow the success of the sequel out of them. We're...
The real question is whether Civ7 is fun. And from what I've seen, many people don't think so. More precisely, they don't consider replaying it is fun, because the game grows too predictable, isn't really challenging, therefore losing much of its thrill.
For decades now, I noticed a tendency in...
Another option would be to not touch to existing corrupted data (as Xenforo may consider that too risky), but to recreate new threads as copies from those in the older non-corrupted backup.
Japan is totally dominated by Nintendo. According to Famitsu website, 35 million Switch's were sold in Japan and only 8.5 million PS5's.
Famitsu publishes weekly sales figures with number of games sold by console in the country (PC games aren't counted). Civilization VII only appeared once on...
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