Recent content by marsupilami

  1. M

    FfH2 0.30 Bug Thread

    While playing Svarfaltar I experienced the following strange one or two bugs. I had the three Nilhorn giants and a nightwatch stacked in front of an Elohim city (all of them with HN promotion intact). An AI civ asked my the favour to declare war on Elohim, what I did. The next turn, Larry and...
  2. M

    The Cult of the Dragon

    I forgot to mention in my above post: Being tristly sad that the Wyrmhold has gone. :cry: Please, please, bring it back! (Or I guess I will start to think about creating a private mod.) I am clearly against ideas removing the cult of the dragon completely, but certainly it should be...
  3. M

    The Cult of the Dragon

    Concerning the cult of the dragon, my judgement is practically identical to that of felwar. I do not think that the periodical annoyance from the popups (from a city that has the guild in it) adds something beneficial or interesting to the gameplay. If there were at least some events (or another...
  4. M

    FfH2 0.25 Bug Thread

    V0.25l I had a city that joined another AI civ by culture. After that I observed there were two Saverous units garrisoned in the city (the other civ had OO as state religion). In other words, world units can be produced by city flips, what is clearly a bug.
  5. M

    FfH2 0.25 Bug Thread

    Ok, if you interprete the iron resource as "iron weapons", then that makes sense. But again, inconsistency arises, also in a rp sense, because "mithril" upgrades work quite differently, since you need a Weaponsmith to upgrade your units. Why is it not possible to trade mithril...
  6. M

    FfH2 0.25 Bug Thread

    Ok, I see, but then the inconsistency goes the other way: Even without Iron Working it was possible to obtain iron (via trade) and my units did immediatly upgrade to iron weapons.
  7. M

    FfH2 0.25 Bug Thread

    V0.25l - while playing Luchiurp, I experienced the following problems Iron mines (fully connected) do not grant access to the resource. (But iron could still be obtained by trading with AI opponent that had Mines of Gal-Dur.) Sometimes, attacking catapults do not loose their movement...
  8. M

    FfH2 0.25 Bug Thread

    Oh, well, yes, the way I wrote it you are absolutely right. Replace "expanded hull" with "skeleton crew". Then the statement is correct. I was half-consciously writing the wrong promotion name, for the icons look so similar. :crazyeye:
  9. M

    FfH2 0.25 Bug Thread

    V025h Just a hyper-minor bug/exploit: The longshore promotion, which modifies cargo space/movement range by -1/+1 for ships, can be falsely applied to units without cargo space by appliying the expanded hull promotion first. That way, a Lanun galley's movement range can be made to...
  10. M

    FfH2 0.25 Bug Thread

    V25e Cannot load units into HN transports (Privateer, Black Wind...) Life Mana from Sucellus Tomb cannot be accessed (pop-up says that life node should be built first, but this is impossible to do) Btw, I clearly prefer the former 3D models for The Drown/Stygyian Guards. IMO the actual...
  11. M

    FfH2 0.25 Bug Thread

    Version 0.25c Probably an endless loop of some kind. After ending the turn the next turn does not start, although the program itself seems to respond normally - for instance one can still exit to main menu etc. I had to reload an autosave and exactly redo my moves to reproduce this effect...
  12. M

    FfH2 BtS Conversion Beta

    V024u Hunters are unable to carry hawks (elves) Priest of leaves founding a temple does not spread its religion (the city obtains the temple but no religion)
  13. M

    FfH2 BtS Conversion Beta

    A minor issue I forgot to mention in my last post (was playing with V024u) Hyborem's starting units aren't demons I believe this has already been posted, but for making sure: Hidden units cannot be attacked without declaring war first. Especially, animals cannot be attacked if not being...
  14. M

    FfH2 BtS Conversion Beta

    V024u: Arcane units can attack after casting a spell (or is this intended now?) Acheron the Red Dragon did not appear in its city (but the lair did). Barbarian civ produces specialists (from the lair in Acheron's city) and starts a golden age (well, the Barbs might have a right to a...
  15. M

    FfH2 BtS Conversion Beta

    @Kalimakhus I patched BTS with Solver's patch before installing FfH2. I had forgotten just for a moment that the mod has its own DLL anyway. So it's a superfluous remark from me, really, but it was a late night post. :mischief:
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