Recent content by MassRiflemen

  1. M

    Simple fix using AI friendly/Existing Game Mechanics to end the World of Axeman and the World of Catapults

    Yes. Each time I test the game, my goal is to get the ancient era to 1000 turns (850-1100 for the strongest to weakest empires), then make the next era very slow for the first couple of techs so others can catch up.
  2. M

    Simple fix using AI friendly/Existing Game Mechanics to end the World of Axeman and the World of Catapults

    Hi all. I am currently designing a supermarathon mod (techs take twelve times longer than in marathon). However, due to the extremely slow tech rate, the game would be world of axes and then world of catapults for roughly 3000 turns each. More generally, I have done my best to address this...
  3. M

    Smarter Barbarians so annoying

    I discovered this problem myself with raging barbs, where both me and the AI's couldn't attack stacks of 5-10 barbs, with the stacks eventually growing to 40+ and one shotting every city, causing half the civs to die before 2000 BC. The solution is to find the CIV4LeaderHeadInfos in (MOD NAME...
  4. M

    Reducing Navy Speed to 1 in Enemy Territory

    Don't want to make a new thread since it's highly related. Anyone know how to increase the amount of space a loaded unit adds to cargo? I want siege units to occupy two cargo points. Even though my galley has 10 cargo space, I want to ensure that any committed shore invasion takes multiple...
  5. M

    Funny screenshots: part quatre

    Most likely the national park city, so he's potentially screwing with the GPP, could easily stop a defensive AI gold age. Also the more improvement you bomb the more confused the ai gets in the modern era, as it splits it units all over the place (AI abuse is necessary for a modern shore...
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    Reducing Navy Speed to 1 in Enemy Territory

    At the 18 minute mark I start talking about the navy changes. I have a walking pneumonia at the moment, so you'll hear me cough and rasp from time to time. It's why I'm home with all this time atm. First 18 minutes is me discussing what led me to these navy changes. General Synopsis, ships...
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    Reducing Navy Speed to 1 in Enemy Territory

    I making a video on it as we speak.
  8. M

    Reducing Navy Speed to 1 in Enemy Territory

    Actually, having the coast stop all ships makes for interesting play. I'm building a whole mod around this right now.
  9. M

    Reducing Navy Speed to 1 in Enemy Territory

    Hey there. I'm looking to reduce Navy Speed to one tile per turn in enemy territory (to force AI's to DoW first when they send their galleons/transports to avoid diplo penalties). As of now I am using an extreme bandaid by setting the galley, galleon, dutchman and transport to 1 movement speed...
  10. M

    UU/UB's and Wonders for map type, map speed and tech trading type

    Because they hit like a mack truck if you do. I'll chop every forest and whip to oracle it. Also buys you setup time for the Gers. I've also noticed that Kmod Ai's attack you the moment you start researching horseback riding as mongolia. The oracle circumvents this. Speaking of Kmod, the...
  11. M

    UU/UB's and Wonders for map type, map speed and tech trading type

    Meant to write HC Huayna Capac I also call him "He Who Must Not Be Played" since he allows you to play up a difficulty level.
  12. M

    UU/UB's and Wonders for map type, map speed and tech trading type

    Hey all, I've been doing a lot thinking about which each UU and UB is good depending on map settings (map type, speed, size, etc) and game settings (full tech trading, no brokering, no teching trading, raging barbs, unrestricted leaders, etc). Kmod and Full of Resources map script is also for...
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    Funny screenshots: part quatre

    The Great Wall of Forts (had to to spam forts to advance into an opponent with fighters when I was still on rifles and cannons and thankfully machine guns. Just sat in police state (mids), nationalism and slavery spamming units through the Great Rails of China. I had 20+ war weariness when I...
  14. M

    How to change raging barbarian behavior so they attack all players equally?

    Hi there. I've been experimenting with raging barb bonuses and spawn rates on a huge lakes map. However, there is one wildcard that I cannot account for, that ruins most games. The barbs seem to target a particular subset of the players, while walking past and ignoring the half of the players...
  15. M

    The silliest thing you've done recently

    Hold on, today takes the cake. I built the mids and didn't switch to Rep...ever.
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