Had an epiphany today and answered my own question; need to initialize that yield type in the base yield change:
<Improvement_YieldChanges>
<!--If the yield change is zero, the value will be changed later.-->
<Delete ImprovementType="IMPROVEMENT_FARM" YieldType="YIELD_FOOD"/>...
I'm trying out modding the tile improvements and am having mixed success. Right now I'm using absurd values to test how it all works out.
I've modded the farm at the base level and with a bonus yield at Mining, and while the mining change shows before I've built the farm, it doesn't persist...
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