Yeah I know how a seed works to initialize the set, since I'm a computer science major and am actually coding a project right now that uses a random number generator, but the problem really did seem to start occuring right after I would raze a city, and with every single unit after that. I'll...
Yeah it makes sense, just mentioning it here because a couple people suggested that as a method of preventing cultural flips. This seems to make razing not worth its while, even in the event of a flip.
Has anyone else noticed that razing cities seems to make it subsequently harder to fight other units of the enemy? Upset after my first loss of a huge army due to a culture flip, I reloaded and razed the city instead to prevent the flip.
After razing the city, every other battle that I had...
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