Recent content by mbrady10

  1. M

    Turn times

    3.2 for me.
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    Turn times

    5 Minutes, yes something is amiss. You say window 7 64bit, but what else? I my current game, I am well into the modern era, on the gigantic map, with a file size of over 11,000 kb. I have windows 7, 64 bit, and my cpu is 3.6Ghz (which due to civ 4's single core limitations, is a decisive factor...
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    My first impression

    In my current game, I played monarch, and I now wish I had set it on emperor. However, it is a really fine line as, in the beginning, on emperor, it can be VERY hard just to survive. I actually played as the US, which I modded the main map to allow for. Just a couple of other points with this...
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    My first impression

    Its all about the length of the game here. I always hated vanilla BTS when, by the time you finishing building a unit, its already out of date. This is made even worse with a mod like RI (or any of the big mods). My 'fix' was to increase game length to 10,000 turns, with all of the appropriate...
  5. M

    Realistic Diplomacy

    Just a question as to whether the RI team has consider adding the realistic diplomacy mod http://forums.civfanatics.com/showthread.php?t=330881 For a mod that is so good at aiming towards realism, it would seem to me to make real sense to included this in your mod. Things like 'declare war on...
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    How to make something great even better!

    I know what you mean. I actually like all of the names, but I do spend quite a bit of time in the civpedia trying to work out what something actually is. Perhaps after the name of something there could be added a (LC) for light Calvary etc, etc. Damn lot of work though, as there are A LOT of units.
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    Realism Invictus

    After some more investigation, it turn's out that my vid driver's may have been the problem. Although catalyst was saying that they were up to date, my catalyst version was not. So, after installing the 13.1 catalyst version, I have gone for 80 turns without a crash. Fingers crossed.
  8. M

    Realism Invictus

    In my current game, with latest svn, largest world map, I am deep into the industrial era and 6000 turns into a 15,000 turn game. My system is 3.6Ghz 2 Gb graphics card, and 8 gig of ram, and every 5 turns or so, I am getting a crash to blue screen, and my computer is needing to restart. Now...
  9. M

    Realism Invictus

    In my opinion, peace treaty length should scale with game speed, and in C2C, I believe that it does. I have mine set to 100 turns (I play a 15,000 turn game), so just go into beyond the sword assets, and change global defines peace treaty length to whatever suits.
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    Realism Invictus

    Indeed they are. Make sure you use the 3.2 versions though.
  11. M

    The Game Concept section

    While somewhat true for the game concepts section, you need to check out the game manual (in the documents folder). In civ 4 terms, its second to none, and very professional in its presentation.
  12. M

    The defence Reduced to 125%

    Not weird, there's a couple of things at work here. 1. The listed defense of a city is not always its total defense. For example, you capital gets a 50% bonus to defense right form the start. You will notice that when it reaches the first culture expand (which grant a city +15% defense) the...
  13. M

    Great spies

    Playing on the 3.2 huge world map, and I noticed (I'm america, changed map a little) that there are great spies running around all over the place(world builder), very early in the game. All of the minor civs have got them, as well as many of the barbarian cities. Is this WAD??
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    playable civs question

    Yes that is right. I assume your talking about the world maps? In this you can set whether or not a civ is playable, and in RI world map different civ have differnt status. Go to your documents folder and open the PDF manual, which discusses this. Theoretically, you can easily change these civs...
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    i think more slow speed need in this mod.

    Just to note (you probably already know this) some things don'y tie to game speed and need to be altered as well. In my own 12,000 turn games I: Change culture level A LOT, (Ledgendary is in the order of 5,000,000). With slight to moderate increases to defensive bonus as well, (It should...
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