Recent content by mchl

  1. M

    Meritocracy Great Person musings

    This is a good strategy with egypt I like the monument build first, my only delimma is on harder levels there needs to be 4-5 warriors or early ground units to keep the opposing AI from going hostile quickly. Monument building time is bad, early maintenance hogs and building time. A lot of...
  2. M

    Meritocracy Great Person musings

    x2 aristocracy is a wasted social policy
  3. M

    Meritocracy Great Person musings

    landed elite is the best for early game on difficult levels, it saves the maintenance of a granary until later and allows a new city to be formed working an entirely production hill or mine or something and still grow. A city may be making 4-5 production out of the box with 1 pop size and still...
  4. M

    Forcing AI to Dow

    civ 5 doesn't put penalties on warmongering and attacking at random. Just attack. A lot of times if you get them down to one city, don't ask for everything they've got, and give them gold for a RA with you, and a free luxury or two that you've just conquered, then they'll be friendly a few...
  5. M

    Mongol domination strategy questions

    this is my argument for china. I know its completely not in this topic, but the dual strike of a few upgraded chukonu and trebuchets upgraded to a cannon can wipe up attacking cavalry, they are still relevant far beyond the point where they should be, unlike most bombardment units. didn't mean...
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    Mongol domination strategy questions

    When I started playing civ 5 I used a keshik and made barracks, armory etc to get the two bonus and 1.5x combat experience, if you can get them to +1 range you can clean up quickly. But this was on the easier levels, harder levels mongolia isn't so great. Their great generals are awesome, I...
  7. M

    Poor Prince Player needs help.

    these are good tips, but disbanding workers is sometimes not a good idea I usually keep 3 workers sometimes 4 until military conquest when I get more, I keep those because should generate enough gold and automated workers will be set to help puppeted cities generate more gold switching tiles...
  8. M

    Poor Prince Player needs help.

    yes, you have too much population. Lower population is better, play for production and gold, go anal on production. Gold can be had through smart trading, also try trading extra luxuries, strategic resources (horses are good for trading earlier) and open borders all for gold, gold = research...
  9. M

    Loans for war

    x2 warring somewhat regularly is a must in civ 5 for the gold, unless playing only ghandi on a diplomatic victory:D
  10. M

    Loans for war

    I've found this works well. But not just before a war, do it from the beginning to the end of the game. If doing it only and just before war, AI sees that as a cheat and gets upset. But if theres multiple lux trades for gold with a lot of AI civs they won't get so aggressive. The other...
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    Diplomacy with AIs

    I've found no declare war together deal and no friendships the whole game the AI is less aggressive. Open borders and frequent trading also helps with the AI being less aggressive. I usually explore early and don't care about going through other civs territory. I'm not aware of any bonus that...
  12. M

    Initial infrastructure builds -their priority and ordering.

    Oh I agree a quick speed would be entirely different start, food is good there. Standard or slower the 2 hammer is a very nice tactic to try, I actually haven't tried it on the songhai yet. Continents or pangea on standard or larger with standard/epic/marathon this works great. After landed...
  13. M

    Initial infrastructure builds -their priority and ordering.

    like I say though if theres no hill luxury then the 0/2 start is no good. When gold/silver/gems is available its very hard to beat. a 3 food start grows in 5 turns? with 7turns till scout. A 2 hammer start (with gold) gives +2 gold bonus at the start and a scout in 5 turns, able to catch up...
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    Initial infrastructure builds -their priority and ordering.

    I should have noted that strategy has some guidlines that must be met. It needs to be a standard or larger map on a harder level 6,7,8, not archipelago. I only do this at the start in the capital, never the next cities. Gems, gold, or silver on a hill is a must. China gets a starting bonus...
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    Initial infrastructure builds -their priority and ordering.

    what I do is get a hill with gold or silver first. Then I work only that hill, city stalls growth at 1. make scout, worker first sometimes one before the other, then usually another warrior then worker (or vice versa). Scout gives you more ruins findings and 10% flanking bonus with your...
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