Recent content by Me101

  1. M

    Question: Stopping techs from founding religions

    My question is simple. Some friends and I are trying to design a mod for BtS, and we want religions to be founded using buildings instead of techs. We've already got the buildings so they found the religions, but the problem is, the techs still found the religions as well. We've tried two...
  2. M

    Python Snippets

    It does, thank you very much. You may want to update this code and/or the instructions so it works with BtS. Specifically relating to above stated file. Thanks again people.
  3. M

    Python Snippets

    This is for a mod, so the assets folder is backed up in the normal BtS folder. Thank you for the advice.
  4. M

    Python Snippets

    Well, I fixed the earlier problem, but now a new one has arisen. The code doesn't do anything. I have it written exactly as it should, and I don't get any interface errors. def cannotDoCivic(self,argsList): ePlayer = argsList[0] eCivic = argsList[1] if eCivic ==...
  5. M

    Python Snippets

    Wow, I'm so used to C++/Java that I didn't know that python considered whitespace important. Thank you, I think I will go read some stuff on python and whitespace now.
  6. M

    [PYTHON] zCivics

    I downloaded your mod and put it into the BtS mod folder. Everytime I load a custom game however, the all of the adviser buttons and the control panel on the bottom of the screen don't load, so I can choose to continue and play with hotkeys or fix the bug. Is there anything you can help me with?
  7. M

    Python Snippets

    I used your code for adding a religion requirement for certain civics. My friends and I have created a new civic temporarily called "Jihad", and we want to make it require the Islam religion. Snippet: def cannotDoCivic(self,argsList): ePlayer = argsList[0] eCivic = argsList[1]...
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