Recent content by medouneu

  1. M

    Mystery fur resources

    Ah, crap, shoulda thought of that. You're right - I didn't pass a turn, so I'll give that a try. Edit: Tried it, and still no change. I'm playing with Pachacuti of the Incans. Who, incidentally, is a lot of fun so far, especially when coupled with the Earth Goddess pantheon (bonus faith based...
  2. M

    Mystery fur resources

    Ah, if only, then I could be working towards a Master Fur-Trader (Civ IV Colonization reference ;-)
  3. M

    Mystery fur resources

    I assume you mean community-generated mods that would change the UI? The only mods I have are the official DLC and expansions from Firaxis. I'm with you on "Gameplay Bonuses" not being helpful. Sometimes, when I'm trying to figure out exactly where a particular bonus is coming from (buildings...
  4. M

    Mystery fur resources

    No, it's early enough in the game that I haven't had any Great Merchants yet, but good thinking. Oh, and in case anyone thinks of it (because I didn't until just now), it's not because of a resolutions passed by the World Congress.
  5. M

    Mystery fur resources

    No, I haven't appointed Amani at all, let alone gotten that promotion. But thanks for thinking of that! I knew there was SOME weird luxury resource generator ability out there that I couldn't find (so I could rule it out). This is that ability - it just happens to not be the culprit in this case.
  6. M

    Mystery fur resources

    I like your thinking, but no. If I were receiving them from a trade deal, they ought to say "Diplomatic Deal" on the Resources report. I even saved and then went to war with everyone for good measure, but those two furs are still coming in. (Incidentally, is there a place to see all current...
  7. M

    Mystery fur resources

    I'm getting two fur resources per turn from... I don't know where. Any ideas? On the "Resources" report (button now in top right-hand corner), their source is listed as "Gameplay Bonuses." I know it shows that for resources coming from City States, but I'm not currently receiving any from City...
  8. M

    Panopticon: no anti-orbital range boost (reproducible)

    Version: 1.0.2.666 After building the Panopticon (+5 Range for Anti-Orbital Strike; All Military Units receive +1 Sight), my units have received the Sight bonus, but no boost to the range of Anti-Orbital Strikes. Specifically, I have Centaurs (the first Harmony upgrade for Missile Rovers)...
  9. M

    Puppet City - No health benefit

    I noticed the same issue, and it's hard to tell if this is a bug or intended behavior. On the Economic Overview (press F2) --> Resources & Health --> Negative Health, if you mouse over Citizens, the tooltip says, "Every citizen in a (non-occupied) City produces 0.75 Unhealth." That would include...
  10. M

    Resource building question

    Not sure if this helps, but you can change tile ownership. If you have a tile that a city claims but can't work, go to the city screen for a city that can work it. If you click on the blank worker circle above the tile, you should see that the tile's yield now appears, even though the worker...
  11. M

    105 saved games not working

    Gah! Now I can't load a saved game even after a REBOOT. After the game crashes and then gets back up and running again, it starts playing rather slowly, so I decided to reboot and then load an auto-saved game. I made sure to go in through the Mod menu. I got the same runtime error as shown in my...
  12. M

    105 saved games not working

    Shortly after my earlier post, I tried loading the same saved game by first exiting to the main menu. I'm almost positive I loaded it via the mod menu. In the middle of loading it, I got a runtime error (see attached screenshot), and the game crashed. After that, I was able to restart the...
  13. M

    105 saved games not working

    Ever since I updated to 105, I've been having lots of problems with saved games. In my current game, I loaded an autosave of Turn 42. I did this without exiting to the Main Menu first. It seemed to load fine, but then I noticed all kinds of problems: Tech tree is messed up (see attached...
  14. M

    Patch: Broken keyboard shortcuts?

    Never mind - appears to have been glitch on my end?
  15. M

    Armies

    Yes, in suggesting alternatives to the Survivability promotion's massive defensive bonus (e.g., damage mitigation or retreat option), these are exactly the sort of units I was thinking of: AT (Lancers, AT Guns, Gunships), AA (AA Guns, Mobile Sams), Paratroopers, and possibly Subs. But wait...
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