Recent content by civilizationfanatic2000

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    Decentralization vs Centralization

    What if the player is a spirit (god) of a civilization splitting itself into many autonomous pieces? But yeah. Still not a good idea.
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    Decentralization vs Centralization

    Let's say in Civ VII the difference between decentralized and centralized governments is a matter of control. The more centralized your government is, the more direct control you have over everything. The less centralized your government is, the more its functions are left to the A.I. For...
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    Limiting Exploration

    not the guy you're responding to, but i feel as if the limit on what units you can put on a tile should rely on two things 1. how many men make up each unit 2. how many men you can feed the more units you put in a space, the more you have to worry about food, water and disease.
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    Good worlds for a Civ-like fantasy game

    True. You could make a premade scenario for Zemuria, but that would have much less freedom. You could make a civ game based off the premise 'what would a world look like if the rules of this franchise were true?'
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    Good worlds for a Civ-like fantasy game

    So, to those who don't know, the Trails series is a JRPG franchise consisting of 12 games set in a world called Zemuria. As you can see through the link to the fanmade wiki, it has detailed information on its - Nations - History - Technology - Magic With all of this combined...could it make...
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    Limiting Exploration

    i think the game should take into account soil type and quality. it is massively important for the scandinavians and native australians that their soils are terrible for agriculture, forcing them to try other means. this would be accessible through a special mapmode that tells you all about the...
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    Pick a Pope, Any Pope

    make a special game mechanic to allow for religions that support a concept like 'the pope'
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    Limiting Exploration

    although the execution is lacking, the idea behind it was to make a sliding scale between barbarian tribes and goodie huts and player/non player civilizations. so, the difference between a tribal village (goodie hut) and one of your cities is a matter of degree, very little in terms of kind. of...
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    Limiting Exploration

    The war system is so complex it takes years to even begin to figure out how it works. This complexity is matched with equal parts depth, meaning you can be doing everything right and still lose due to a feature you never knew about.
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    Limiting Exploration

    this is a lot of words for 'i am st00pid poopo and disagree' Joke aside, I agree. I should add that my complaint with irrealism comes from the irrealism (supposedly) making the game world feel 'empty' and 'too developed' at the same time.
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    Limiting Exploration

    Exploration in the Civ Games is too unrealistic, and this is a bad thing. In the standard Civ model, it's very likely you can only meet 1-3 players in your starting position. However, if 'every tile has people', that raises the faction number to interact with to dozens, hundreds, or even...
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    Little things you'd like to see in Civilization VII

    Not like the example religion I gave would be in the 'game' of Civ 7. It's made to illustrate a concept. If it was in an actual civ game, it would be closer to 'five paragraph answers for every question'.
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    Little things you'd like to see in Civilization VII

    Well, it's just an example religion. Putting a real world religion through this system would result in 5 paragraph answers for each question.
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    Little things you'd like to see in Civilization VII

    Well, they're not the same. This fictional religion is, however, a 'reformed' ethnic religion akin to the two religions I listed out as examples. The followers of the religion dont think their religion is for everyone to follow- its predominately for their people. I did also take inspiration...
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    Little things you'd like to see in Civilization VII

    Okay. Here's a ethnic reformed religion akin to Hinduism or Rabbinical Judaism. 1. The world is the result of an eternal war between 24 gods. 12 of order, 12 of chaos. Effect: easier to motivate Denizens (@BuchiTaton will know) to fight. 2. Sometimes one side gains ground. If order gains...
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