The diagonal movement is possible. I don't remember what you needed to change, but I will look into it when I'm back home.
I did play with the rendering engine a bit myself. While it is possible to make make the river contiguous (by editing the heightmaps and textures), it is not possible to...
I was looking at the civ list, where I saw some Reborn civs like Philippines or Zimbabwe (purple) on the minimap. But now you mention it, the map is indeed different than the 1.17 map.
Be aware. ColorVals and PlayerColors are different things. In CIV4CivilizationsInfos.xml, the PLAYERCOLOR_XXX tags reference a PlayerColor. These can be found Civ4PlayerColorInfos.xml. (This file is in the same subfolder as Civ4ColorVals.xml)
From Civ4PlayerColorInfos.xml...
Multiply by 255 and round to whole numbers.
COLOR_PLAYER_DAKR_BLUE_TEXT becomes:
R: 0.50 * 255 = 127.5 -> 128
G: 0.52 * 255 = 132.6 -> 133
B: 0.90 * 255 = 229.5 -> 230
From RGB to the colorvals is dividing by 255 and round to 2 decimals.
There is a hardcoded limit on the withdraw chance defined in the GlobalDefines.xml. For DoC (and also the vanilla game) it is 90%. (Unless the additional withdrawal chance is applied after this limit is applied. But I don't think Leoreth coded it this way)
90% is still a lot, but it is not 100%...
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