Recent content by merijn_v1

  1. merijn_v1

    Unique Dawn of Man image

    I have no plans. But it isn't a definitive no either.
  2. merijn_v1

    Uncap corporation

    It can be changed via the XML. Assets/GameInfo/CorporationsInfos.xml. <iMaxConsumableBonuses>12</iMaxConsumableBonuses>
  3. merijn_v1

    You think you know this mod? Quiz yourself!

    Another miniquiz: Try to remember the vanilla colors and flagdecals of the civs. I am so customed to the DoC ones I hardly remember the vanilla ones.
  4. merijn_v1

    Modmodding Q&A Thread

    getColonialTargets in RFCUtils.py
  5. merijn_v1

    Modmodding Q&A Thread

    Assets/Python/History.py
  6. merijn_v1

    Dawn of Civilization General Discussion

    I don't know if you can adjust the espionage screen. But you can edit the city screen. It's one of the buttons in the bottom left. IIRC it is the button with the paper scroll on it.
  7. merijn_v1

    Bug Reports and Technical Issues

    It is explained in the first post of this thread.
  8. merijn_v1

    Modmodding Q&A Thread

    When you paint the plot, does it place the right tile type, but the graphics are wrong? Or does it place the wrong tile type? Pink graphics often indicate missing art files. Check if all art files are copied. You could try to reorder the terrains in the XML by moving the hills and peaks to the...
  9. merijn_v1

    Modmodding Q&A Thread

    I think it has something to do that DoC terrainXML also includes peaks and hills. They are elevation types rather than terrain types. They are also the only 2 with <bGraphicalOnly> set to 1. And the offset of the placed terrain and the resulting terrain is also 2. I do not have access to the...
  10. merijn_v1

    Bug Reports and Technical Issues

    I little more investigation in the company code: All companies have a resource limit of 12. It used to be hardcoded, but I once made a change so it could be set for each company individually. But the limits have never been changed. After a quick calculation (not verified ingame), only the Oil...
  11. merijn_v1

    Bug Reports and Technical Issues

    A quick glance at the code reveals that this is true. It is capped ad 25.
  12. merijn_v1

    Bug Reports and Technical Issues

    It has been a while since my last pull request. But here we are again. I spotted some leftover code from the former Brazilian UP. https://github.com/dguenms/Dawn-of-Civilization/pull/369
  13. merijn_v1

    Modmodding Q&A Thread

    I thought about that as well. I think it is possible, but I'm afrraid it would look ugly. It will very likely not be a smooth transition.
  14. merijn_v1

    Modmodding Q&A Thread

    The diagonal movement is possible. I don't remember what you needed to change, but I will look into it when I'm back home. I did play with the rendering engine a bit myself. While it is possible to make make the river contiguous (by editing the heightmaps and textures), it is not possible to...
  15. merijn_v1

    Do not play the big map in DOC

    I was looking at the civ list, where I saw some Reborn civs like Philippines or Zimbabwe (purple) on the minimap. But now you mention it, the map is indeed different than the 1.17 map.
Back
Top Bottom