Maybe something to avoid the religion being wiped out. Like "can't be reduced below 30% followers in a city by natural pressure" (inquisitors still works)
For followers.. maybe something if the city is garrisoned? Or a unit limit every 2 cities? Or a bonus to GP tiles?
Naval unit can't go into land hex.
Land unit can't collide with naval unit in water hex.
edit: also air, naval, land are often separated in the "army command"
If the supply is the problem, why not creating a separate (ex: 4, +2 per era, +1 per port / naval base) supply pool for naval units, or removing supply from naval units?
It reminds me the Washington Naval Treaty.
ugly trick: take a screenshot of your screen and link that!
impossible trick: put your seal into new unicode codes and make them validated by the Unicode Consortium.
ugly diagram: group the mods by seals.
Maybe you should change the point system. Currently, it rewards finishing but not that much the best play.
Maybe something like +5 point for the first, +4 for the 2nd, 3rd, +3 for the 4,5,6,7; +2 for the others ?
> gets additional promotion
increasing the WorkRate isn't enough?
something like
UPDATE Units SET WorkRate = '2000' WHERE Type = 'UNIT_XXX' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
The building effect (how many gold, improving resources) have been redone in VP.
A unique building is most of the time the same building that the one it replace + some bonus.
If you left it as-is, it replace the VP-building by the BNW-one + bonus.
You have to copy all the changes VP has done to...
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