Recent content by michael4000

  1. michael4000

    MoO2 and my mouse

    You probably know this, but on the tax window you can get around the frozen cursor by pushing numbers 1 through 5 to indicate 10 through 50%.
  2. michael4000

    Population Growth in MOOII

    Thanks, guys. The formula link is pretty comprehensive.
  3. michael4000

    Population Growth in MOOII

    Question: Is there anything you can do, outside of Racial characteristics, housing, and cloning center, that changes a planet's population growth rate in MOOII?
  4. michael4000

    Does anyone besides me play MOO2?

    Got my old MOO2 disk back last week from a friend who nicked it in 2001 or so. I've been playing it every night. It's a fine, fine game.
  5. michael4000

    Anyone seen this game?

    Thanks for the idea, Olorin.
  6. michael4000

    Anyone seen this game?

    Thanks, vmxa, for pointing out Moby Games. I can't find it there, though. I think this game I'm looking for might have just been someone's private development project that I bumped into accidentally, so it might have been way, way under the radar....
  7. michael4000

    Anyone seen this game?

    A few years ago, I wasted a lot of time playing a game on the internet that reminded me of MOO stripped down to the most basic possible form. It was real-time, played against a single computer opponent on a starfield with maybe three different classes of stars. Depending on the star's class...
  8. michael4000

    Signs!

    Handy, thanks...
  9. michael4000

    Drinking the Slavery Cool-Aid

    Drkodos, I appreciate your response. Interesting point, now that you mention it, about how opposite the civic is from the actual history of slavery. Hadn't noticed that before....
  10. michael4000

    Drinking the Slavery Cool-Aid

    Nothing strange about it. If you approach Civ as an immersive experience as opposed to an abstract game, it is, for a few of us anyway, simply no fun to pretend to enslave people. Some people automate workers because they don't think improving terrain is fun; some people avoid slavery because...
  11. michael4000

    COMPLETELY dont understand the game

    Kerphunk -- Welcome to Civ. If you are not always sure what you ought to do next, don't feel bad; I've been playing for more than 10 years and I'm nowhere near a master of the game. It's unbelieveably addictive though, and by the sound of your last post you may be starting to feel that. I...
  12. michael4000

    Capital City poor production

    Hmm, that brings up a question. I build forges and factories to capitalize on the strength of cities that have strong hammer production, and generally wouldn't bother with them in cities that don't produce many hammers. Am I screwing up?
  13. michael4000

    Capital City poor production

    Oh, and can I be the first one to say it? You really shouldn't be automating those workers.
  14. michael4000

    Capital City poor production

    It could be just a relative thing. In CIV III, you got used to seeing your capital as a powerhouse because corruption reduced the production of most other cities that weren't right next door to virtually nothing. In CIV IV, that doesn't happen, so even if your capital is doing quite well it's...
  15. michael4000

    Tell me honestly what you think of Civ4 graphics

    Very true. But, it is awfully cluttered, and downright ugly when you zoom in. ("So just don't zoom in," somebody will say -- yeah, I figured that out.) It's just that since the interface is, like you say, a gameboard with gamepieces, the whole 3-D aspect just seems like overkill to some of...
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