Recent content by Michael92

  1. M

    Fall of Rome help

    I played and won this scenario last night for the first time. I also went the vandals. My final score was 10,000. The roman empire's combined score was around 8800. The other barbarians tribes that I met were around 2000-4500. I never met the sassanids or Huns. My strategy was to send a land...
  2. M

    Quick Questions and Answers

    What difficulty are you on? How far into the game is it? You may feel the game is out of reach but the game may be salvageable. Getting a diplomatic victory is really easy. Science victory is also manageable as the AI sucks at getting it. If the other civs' capitals cities are on the coast or...
  3. M

    A few ideas...

    How about instead of a flat bonus (+2 hammers etc) the bonus was given as a percentage? Although, this could also be overpowered. The ability to make alliances is one thing they should have had in the base game. I'd rather have this feature than the world congress. Although both of them would...
  4. M

    Quick Questions and Answers

    Until you get to the higher difficulties you can get away with founding as many cities as you can without sending your happiness too far into the red. But the amount of cities you found depends on your strategy, and your initial social policy choices. Generally, Tradition is for smaller...
  5. M

    A few ideas...

    Hey, I'd like to have a discussion about a few ideas and how they could be implemented in Civ V or future versions without unbalancing gameplay. (1) Two new types of City-States, Academic and Industrious. Pretty self-explanatory. Academic CS will provide a science bonus and Industrious CS...
  6. M

    Is there anyway to disable all civs starting on the "old world" on the Terra map...

    Continents and Terra a similar but not identical, there are a few subtleties in the Terra map script which I prefer (i.e. more varied sizes of landmasses and groups of islands). However this is in my own experience and I may be mistaken.
  7. M

    Is there anyway to disable all civs starting on the "old world" on the Terra map...

    I have several decent maps scripts but I don't use them often as they disable achievements. I am sure there will be a way to disable the start bias as I have seen a similar case where a user altered some code in the map script for the continents/pangaea plus scripts to disable city-states from...
  8. M

    Is there anyway to disable all civs starting on the "old world" on the Terra map...

    I think the terra map script is the best for what I like, however all the civs start on the "old world" and there are uncolonized continents. I would rather have the civs start anywhere on the map, is there a way to enable this? Also, is there anyway to play a user-created map script without...
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