Recent content by michaelmozart86

  1. M

    Question on Making Oceans Passable...

    Can someone please explain how to mod ancient era sea units (triremes, quinquiremes, and embarked units) so that they can cross ocean squares? Thank you for your assistance.
  2. M

    Moving guild and stopping tech era!

    Bump. Please see previous regarding my issue with getting the mod to work on my system - is this the correct configuration?
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    Moving guild and stopping tech era!

    Selklubber et al, In the Properties section of the Mod, under 'Actions' this is (roughly) what I currently have: OnModActivated | | ----- Update Database - XML/GameRules.xml | | ----- Update Database - XMLGameRules2.xml Is this the correct configuration? Should I have the mod...
  4. M

    Moving guild and stopping tech era!

    Hello everyone, I am quite fortunate to have found this thread, as I too have been privately working on an improved version of FrenchCorsair's 'End in Ancient Era' mod. Selklubber, I think you and I have a similar idea. :p I too have been trying to move technologies and structures out of...
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