Good stuff keep up the good work.
The balance is great for me Knight and up, plus I like the sound of playing as a knight :P
With raging barbs, it reminds me of some real history scenarios where I go to take on a neighboring civ only to have a few weaker troops defending against those damn...
One bug report confirmed: the 2 difficulties below king (serf and yeoman) do not allow gaining benefits from ancient ruins.
And a question does difficulty affect my starting location? King and above seems to 50% of the time put me in a spot with no luxury resource in reach.
Who knows maybe I...
I am playing on Civ BNW with mods:
Unlimited EXP Barbarians
*Feudal Difficulties
Magellan's expedition
Reward pop ups are enabled
Game set on MARATHON mode <-- All my epic mode games DID NOT have this ancient ruins issue.. so far..
2 ancient ruins appeared same time within turn 3, after...
There is no way i consider this a beta, it is just fantastic!!! Kudos to you for making this. Raging barbarians and rebellions are now big issues, just like it was in real history. I started on earl but got wasted I think il work my way up from Knight one game at a time :P
Cheers for the hard...
This is just a request to talented modders and to throw some ideas out there for anyone who could do this. I think it would be popular.
Late era scout to be able to upgrade to a new higher defense style scouting unit, maybe like a guerrilla unit.
An ability to expend the unit to create an...
When playing single player I absolutely have to play with raging barbarians, otherwise I get too bored, also removing the exp cap for me and the AI leads to some interesting upgraded unit battles later on ;)
Success!
Thanks for the help.
I finally used another mod to figure it out :P
I used this
<GameData>
<HandicapInfos>
<Update>
<Where Type="HANDICAP_AI_KING" />
<Set>
<HappinessDefault>9</HappinessDefault>
All the other elements etc
etc
and closing bracket things.
I do have have BNW/G&K, but wouldn't disabling them remove the features?
One other thing you could do (initially using modbuddy) is to copy across all the files you plan to change into modbuddy and creating a mod that doesn't change a thing, then apply your changes manually to the XML files...
Thanks for the very quick replies.
I would prefer just editing the vanilla files as my preferred way (I already do this on other single player steam games blocking updates and playing in offline mode).
But if that can't be supported that's ok.
I'm just impatient but I guess I'll use...
None of the changes I make to the XML files seem to work.
All I want to do is edit the existing XML files and not create a whole mod just for a few changes.
One example
In CIV5Handicapsinfos.xml
<AIStartingDefenseUnits>1</AIStartingDefenseUnits>
to...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.