Recent content by MightyToad

  1. MightyToad

    [UNIT] Mighty Ships Et Al

    Here you are. :)
  2. MightyToad

    [UNIT] Mighty Ships Et Al

    These look cool. I like the mask. I'm not up for making new models ATM. I'll get to it eventually.
  3. MightyToad

    Unit requests thread

    The dragoon is missing the animations. I've posted it with them (the ones from RI). The biker works, but you have to use the non shader version. It uses the "shrunken head" technique. Using a shader (skin partition) blows size of the head up. The female marine just uses the marines.kfm. I've...
  4. MightyToad

    [UNIT] PPQ unit art and questions thread

    Also, the main difference seems to be the use of the hurta animation. Ranged only units typically don't use hurt I think ( I'm sure I will be proven wrong). If you set "<bActAsRanged>" to "0" the hurt animation is used, but not if it is "1". I haven't tested this thoroughly. A side effect of...
  5. MightyToad

    Graphics Modification Requests Thread

    Yeah, I can just swipe what I need from git if and when that happens. BTW the boar nif is empty. :eek:
  6. MightyToad

    Graphics Modification Requests Thread

    Gimme As of right now I'm probably never going to use any of these if I have to set up all the XML stuff myself (lazy).:whipped:
  7. MightyToad

    [UNIT] Mighty Ships Et Al

    Much better. De-ionizing. I'll try that on the next one. :yup: I've attempted to blend the texture seams on the brown horses, but not on this last grey horse.
  8. MightyToad

    Graphics Modification Requests Thread

    Without the fonts they aren't really ready for the d/l section (the previous ones). Someone needs to set up a module with everything (tobacco, cotton, ect) including the pedia and fonts and XML stuff. Not it. :mischief:
  9. MightyToad

    [UNIT] Mighty Ships Et Al

    The original skin tone in in the Civ 5 diff was even darker. I brightened it up a bit. Originally it probably would have looked better with the specular. Adding a hint of gloss to non glossy areas really brightens them up in BTS. A recurring issue is having artifacts from the compression with...
  10. MightyToad

    Graphics Modification Requests Thread

    Here you are. I redid the turkeys. Reduced the file size by 70-80%. I tried also including the game fonts. I tested a couple. The game only seems to use the "GameFont_75.tga" file. The larger one would have been better since anything shrunk down to 16x16 is unrecognizable fuzz. BTW Iguanas...
  11. MightyToad

    Zulu and Basotho Units 2021-11-27

    Zulu Impi from Civ 5, and Basotho Warrior and Cavalry https://forums.civfanatics.com/threads/mighty-ships-et-al.655821/page-54#post-16190202
  12. MightyToad

    [UNIT] Mighty Ships Et Al

    After a brief google I learned the "poncho" is just a blanket. I still went with a poncho since it was simpler. I originally had a regular hat. I modified it to look more like the strange one on the flag after your post. The one in the reference pic lacks the ornament on top though. I also added...
  13. MightyToad

    [UNIT] Mighty Ships Et Al

    I saw in the concept art some had cloak/poncho. Perhaps that one of those is already 95% there. Only needs a horse.
  14. MightyToad

    [UNIT] Mighty Ships Et Al

    Yeah, that is next. I was thinking of rigging to cuirassier. I was going to use the Civ5 Impi as a base like the previous, but this new model may be better. The biggest obstacle is how to do the "poncho" on the rider.
  15. MightyToad

    [UNIT] Mighty Ships Et Al

    I've been working on the african stuff, and this was the next unit I was going to do. So, good thing you posted this now. This unit looks better than what I could have done. :goodjob:
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