Recent content by mikeburnfire

  1. mikeburnfire

    (3UC) 3rd Unique Component Project

    It sounds like you have the Community Balance Patch installed. This mod is not, and has never been, compatible with the Community Balance Patch.
  2. mikeburnfire

    (3UC) 3rd Unique Component Project

    Delete the file called "DivineBlessing"
  3. mikeburnfire

    City-States yield 2 delegates after being conquered/puppeted

    I want City-States to yield 2 WC delegates, even after being puppeted by Venice, annexed by Austria, or just outright conquered. What would be the best way of doing this? Give each MinorCiv a Unique Wonder (ala Forbidden Palace) that nobody else can acquire? I looked at JFD's Germans as a...
  4. mikeburnfire

    (3UC) 3rd Unique Component Project

    @ Devilous, The original post should be up-to-date with all the correct information. @ Redaxe, Thanks for the input. It might be worthwhile to make one or both of the Roman buildings maintenance-free to offset the road costs. That being said, I have never had a game where August Caesar...
  5. mikeburnfire

    (3UC) 3rd Unique Component Project

    @Atroliernes - The Viking Longboat was heavily requested, so I probably won't replace it. However, if you want to create such a component, I can add a link to the front post, or add it to the Extra Components mod. @Ajsieg - Are you asking about making a multiplayer "DLC" mod? I have no idea how...
  6. mikeburnfire

    (3UC) 3rd Unique Component Project

    It's true that both the Zulus and Japan have better militaries with this mod. Specifically for the Zulus, removing the resource requirements for their new unique Circus allows Human players to better spam cities as the AI does.
  7. mikeburnfire

    (3UC) 3rd Unique Component Project

    Yep. They are completely compatible, but have a few overlapping components. I recommend deleting three folders: 3UC/France [Salon] 4UC/Portugal [Galleon] 4UC/England [Textile Mill] This removes any conflict, but also leaves France, Portugal, and England with only 3 components. To give...
  8. mikeburnfire

    (3UC) 3rd Unique Component Project

    Actually, the Extra Components mod just has Mongolia's Lancer replacement. I don't have an earlier version of the current Mongolian Yam, but feel free to open it up in the SDK and change it as you like.
  9. mikeburnfire

    (3UC) 3rd Unique Component Project

    Whenever you make it. ;) -------------------- Somebody recently asked if I could improve Greece and Portugal's components. I admit that the Peltast is a bit underwhelming (since it's basically the Atlatlist), and was considering replacing it with an Odeon (Amphitheater) UB. As for Portugal...
  10. mikeburnfire

    (3UC) 3rd Unique Component Project

    I have uploaded Version 8 of the 4UC mod. This fixes an issue with the Moroccan Zellige Mosque where it would not properly give the Culture % boost. It also alters the Indonesian Kapal Jung: it now moves 4 spaces like a normal Trireme, but suffers a movement penalty in deep ocean. Version 7 of...
  11. mikeburnfire

    (3UC)(4UC) 3rd + 4th Unique Component Projects

    I never actually posted this to the ModPack forum, so I'm doing it now. The 3rd Unique Component Project and 4th Unique Component Projects are mods that give every civilization two more unique components (for a total of 4 per civilization). For instance, Japan normally has the Samurai...
  12. mikeburnfire

    No More Tech Tree Beelining

    Nicely done. I cobbled together something similar to this a while ago, but had to deal with hard-coded restrictions. I'll probably be using this from now on in all my games.
  13. mikeburnfire

    [WIP]Randomized Unique Components, and Traits

    Works great now, as far as I can tell.
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