Do you think it's worth trying to put spies in other civs? there's the risk of failing, causing severe anger from the leader of the enemy civ, and if you do successfuly plant a spy, the costs of
missions seem extremely high, and even at the safest level of attempts there's still a high chance...
Is there a set minimum value for adjusting AI attitude towards you by giving them gifts? For example, would it be more beneficial to give them 1 gold 50 times rather than fifty gold, and if I'm giving them 2 things should I give them out in two seperate turns?
Yes, I know. What I'm saying is that if I sell my territory map to civ A, it becomes a part of thier world map. if civ A sells thier world map which now includes MY territory on it, would my territory map be of any value to the civ that bought Civ A's world map?
How important is it to not show other civs your maps? the way I see it, if you give one civ your territory map, they can sell thier world maps to other civs, so you might as well always throw in your territory map into any bargain.
what's the point in taking a capital city if the capital is immediately moved to another city, therefore always giving an enemy civ the benefits of a capital?
I'm curious to see what great wonders are the most important to players REGUARDLESS to civ type. Please limit your choices to 4 wonders. I would do this as a poll, but there's over 20 great wonders. please note that I'm asking for your 4 most important great wonders REGUARDLESS of what civs you...
It's ok, but I don't like the modern era 'kenny G with spanish guitars' music. makes me feel like I'm at a Barnes N' noble waiting for some yuppie coffee drink from the mini starbucks.
For those of you who play on monarch or diety, which do you preffer, random maps or do you choose your prefferences?
If you choose your own, give the map details. (size, age, land mass type, etc.)
I have difficulty beating the game on warlord difficulty. I usually play the babylonians, because I like getting tech advances fast and the culture trait helps keep my people happy, plus I can take enemy cities without warring via cultural defection. But for whatever reason, if I start building...
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