Recent content by misterslack

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    Better economic AI (V. 0.5)

    The ?: ternary operator is a short form of an if-else statement: <condition> ? <expression1> : <expression2> This is equvalent to: if (<condition>) <expression1> else <expression2>
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    FfH2 Cosmetic Issues Thread

    When attacking with a Herald, the gigantic wingspan in the unit image blocks the first few digits of the combat percentage, so I can't tell if it's 99.85% or 0.85%. Either shrink the image, clip it to be narrower, or make the combat percentage draw on top of the unit image, instead of the way it...
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    Price Change Mechanics

    A new book entry has been added: Price Change Mechanics
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    Ship of the Line or Frigate best against King?

    I have. I've beaten it twice now on Caribbean at Revolutionary, and it only reinforces my point. They're simply not cost-efficient enough to warrant building.
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    Silver value falls below food

    Silver is extremely sensitive. The reason you're seeing the price continue to drop after you've stopped selling it is because the price can only change by one each turn. Roughly, the "target price" of silver will drop by one for every 100 silver you sell to Europe, and the actual price will...
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    How I won on revolutionary..

    100% Bolivar ownage. Awesome.
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    Ship of the Line or Frigate best against King?

    Honestly, I see no reason to try to use ships against the REF at all. I'd rather spend those hammers, tool, and guns making more cannon and dragoons. Without Bolivar and an extremely high rebel sentiment, the return you get on ships of the line is extremely small as it takes 2-3 of them to...
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    Peter Minuit is the Best Founding Father

    Cannons and veteran soldiers are the only units that increase in price. This doesn't diminish Minuit's value since there are so many other specialists that you need to buy. The fact that the prices are more stable doesn't matter. To get your cities ready for independence, you have to buy a...
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    What is the Man-O-War and the SOL anyways? - a topic on ships with some ranting

    Repeat to yourself "it's just a game, and I should really just relax".
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    Peter Minuit is the Best Founding Father

    No no no. The cost of trained specialists *does not* increase throughout the game. An elder statesman costs 1500 no matter how many you buy. The reason I used different costs in my example is because, well, different units have different costs and you need many different units of varied costs to...
  11. M

    Price Change Mechanics

    This is correct and I should have added this. The code is actually present: buying/selling in other European markets would add a percentage of the volume to your totals, so if you're the English, and the Spanish buy 100 guns, and the market correlation constant was 10%, you'd get 100 * 10% = 10...
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    Cheesy, but easy.

    Only cannons and veteran soldiers go up; all other specialists stay constant.
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    Cheesy, but easy.

    I didn't the true reason for the second town, thanks for explaining. It sounds like an incredibly effective tactic, and you're right that it feels like cheating. I'm going to try this next game and see how it goes. This is mostly false. The cost of new citizens, either by training...
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    Can't find...what do locks mean?

    It means the citizen is not automated.
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    Price Change Mechanics

    This is an overview of the mechanics governing the buy/sell prices of commodities in Europe. It's a bit complex and there is some math involved. The game uses the term "yield" to refer to the commodities (horses, silver, rum, etc), so I'll use that term here. First I'll go over the variables...
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