I am getting the same feelings when I play the game. Just today I found out farm tiles besides rivers earn +1 food! I cannot find that information anywhere, it just appeared out of nowhere...
The game has a ton of great ideas, but like Humankind it hasn't done well to implement them IMO, which...
Not super relevant to this thread, there is a game due to release soon that has an interesting take on eras in which the person to first tech into it can tech into variations of eras based on actions they've taken, warping the entire game.
Millenia (the name of the game) for example allows you...
I would prefer they played optimally. I do, however, see that players may want the game to feel more 'immersive'... This is one of those things you could include in a game setting option 'Turn on AI Immersive Behaviours'. In Old World they even have a 'play to win' option, where the AI work to...
Err, just saying if you need to click on a unit then it is not easy to evaluate 'at first sight'...
Its doable though. If you made each of the smaller units that compose a unit a representation of a different unit (I realize this is worded poorly) then you could sort of see the stack at first...
I might be reading this wrong, but it sounds like your suggestion for improving 1UPT is to have multiple units on a single tile?? Unless you mean you can only do this with Great Generals? In which case Civ already has this weird great general race going and this would amplify it, it would need a...
As someone born in the Middle East (Iraq, though raised in the UK), I would love to see as much representation of the region as possible! That being said, if Civ7 comes out with 18 civs like the previous few have I feel like the Middle East is a difficult place to fairly represent (and by fairly...
Could treat it like how Open Borders works in some games, its Open until you place a trade embargo disallowing sales of your goods to a particular civ.
I like this idea; seems simple, adds a vastly improved trade system (over what we have), could work in mechanics like tying cost of sale to...
Oh, then yeah they've changed it, you can use something called civics (a yield in Old World) to upgrade unused citizens into Specialists, and certain types of families and techs can be used to allow you to rush Specialist production with other yields. When it does come out on Steam you are in...
I actually like this idea a lot more, on the condition that the citizens can be moved to other cities (otherwise why make the unit at all, why not just convert the 'pop' into some kind of settled space/infrastructure immediately without the hassle of extra clicks). If production and food are to...
Looking at these ideas I do think a great deal of care is needed to not overburden players with micro. Turning every citizen into a moving unit could do exactly that, especially if we are looking at something like 10+ citizen average cities. That and the bots pathfinding and ability to utilise...
Hmmm, one thing is tough since like many I would like to see a lot of changes.
I guess I'd try to change certain elements of the game so they become independent of the player(s), including the Bot/AI major factions, where the player(s)/Bots influences rather than dictates that component nearly...
Leaders:
1 - Definitely agree with all of it! My main concern though is all of that effort currently resides in the diplomacy screen. Would be great if they could take the leaders out of the diplomacy screen to take advantage of these propositions. Maybe just sticking their head in from one of...
Humankind included them as the Teutons. Felt like a weird choice honestly but if it leads to unique gameplay why not, not to mention from my very basic understanding of history compared to most here they had a huge influence on the region.
That being said, when accounting for the limited...
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