I agree that the health points is something quiet obscure,
The simplest way to conceive it is to imagine it is the health of the unit. In this case, it is normal to consider that when a unit rests during a turn, it regains some of its health unless it is in enemy territory: the unit must stay...
It always bothered me to see that a city with a barrack could completely heal a military unit in one turn and the fact that there is a hospital in the city doesn't change anything to that...
The hospitals could be kept as a civilian infrastructure (allowing cities to grow bigger) but I think...
I don't really agree with you stormbind,
the forum is titled : 'Ideas and Suggestions', not 'pattented inventory'.
If you're right about this, i'd like to take a minute to suggest to AMD and Intel to produce 5Ghz processors :)
[In a few months i'm suing them and i'm rich :lol: ]
Isn't time ripe to add a CIV IV section on the civfanatics web site?
A lot of info is already available a bit everywhere on the web and it would be great to have it all regrouped on the best Civ website around!
There are several things than can already be done to make things go slightly faster in this game: (Well, in Civ 3 conquest anyway).
1. Leave the 'show AI moves' and 'show ennemy moves' options but remove the 'animate' options in preferences.
2. Shut down all non necessary application using...
This thought popped up when I realised I spend more time waiting for the computer to play then playing myself and I hate to see my computer having fun without me...
Even on a 3.7 Ghz bi-processor computer with a gig of ram,
the time you have to wait between turns becomes unacceptable when...
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