I'm mid game and noticing unusually high production and commerce numbers for brand new colonies. The turn the colony is founded, everything looks normal with base production and commerce in the single digits. Starting on the next turn base production and commerce shoot into the 40s and 50s...
Ok. I'm running version 3.0 which is the latest I could find. In this version the Minbari Defenders require the Caste Center, not the Enlistment Center. I'll check to see if this is fixed in the next version. It doesn't seem very critical to my game. I'm conquering planets with my carriers...
While playing Minbari, I can't seem to build the "Defenders" unit. I think I see the problem. To build defenders, you must have the "Caste Center" building but even as a Minbari I can only build "Enlistment Centers." I'm guessing the caste center was designed to be a unique building for the...
Thank you for the warm welcome and cold beer. Long time lurker, first time poster here.
Double yes and actually, observing more carefully, the units switch back to the generic models during the turn as well. Clicking on any ship during the turn instantly changes it to the custom B5 model...
At the end of every game turn, every custom ship model on the map reverts to the generic FF model. As I click on each of my ships, it goes back to the custom model. This only works for my civ, all other civs appear as generic throughout the game. While purely cosmetic, I hate not being able to...
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