When playing around with the world builder, I can't seem to understand how I might add or remove religions from a city. In previous versions, I would go to "edit city", click on a city, and then click on Religions and a very large array of checkboxes would appear in a separate window. Now I...
Hi, this might be an incredibly small point considering the current discussion but I was just curious about Dynamos. With Electricity, cities can provide power by building dynamoes which are really polluting. There are three dynamoes: coal fired (+30 air pollution), peat fired (+25) and wood...
I think I found it in Yoruba\Yoruba_CIV4BuildingInfos.xml,
Just as an example, Mormon\Mormon_CIV4BuildingInfos.xml shows:
So I guess I would have to change StateReligion and bStateReligion, would you confirm?
Thank you for your help.
Sorry to reply on an old thread. I am playing with the latest version of C2C (38.1) and found out about this, I wasn't aware that Yoruba was configured in this way.
If I wanted to change the XML/configuration files to allow for the building of Yoruba monastery/temple/cathedral without having...
OK, this makes the most sense. I have 70+ cities in my map and about half of them have a Cartographer's Shop. But even without that, I was unsure at JosEPh's suggestion, since from what it looks like, researching the tech should be enough to be able to trade maps, the presence of the shop (in...
OK. Apologies for the mix-up. I am not as familiar with internal tech names as you are. I honestly thought the tech name would be Map making.
I confirm that I do have Cartography, I have researched it, and it does claim to activate map trading. (Screenshot 1)
And yet in the AI Trading window...
I can confirm that in Caveman2Cosmos\Assets\XML\Technologies\CIV4TechInfos.xml, and precisely at line 11546, the TECH_MAP_MAKING is defined. Just by looking at a couple neighbour techs, I can see that the <Button> definition is slightly shorter for Map Making. No idea if it is relevant, though...
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