Recent content by mnlg

  1. mnlg

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    Thank you @raxo2222 and @Toffer90 , moving to the beta solved the issues. Much obliged.
  2. mnlg

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    When playing around with the world builder, I can't seem to understand how I might add or remove religions from a city. In previous versions, I would go to "edit city", click on a city, and then click on Religions and a very large array of checkboxes would appear in a separate window. Now I...
  3. mnlg

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    Playing with a fresh Steam install and v41. Is it normal that my GP bar looks like this?
  4. mnlg

    Caveman 2 Cosmos (ideas/discussions thread)

    Thanks! :-)
  5. mnlg

    Caveman 2 Cosmos (ideas/discussions thread)

    Hi, this might be an incredibly small point considering the current discussion but I was just curious about Dynamos. With Electricity, cities can provide power by building dynamoes which are really polluting. There are three dynamoes: coal fired (+30 air pollution), peat fired (+25) and wood...
  6. mnlg

    [Beyond the Sword] History In The Making

    It works on mine.
  7. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    I think I found it in Yoruba\Yoruba_CIV4BuildingInfos.xml, Just as an example, Mormon\Mormon_CIV4BuildingInfos.xml shows: So I guess I would have to change StateReligion and bStateReligion, would you confirm? Thank you for your help.
  8. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    Sorry to reply on an old thread. I am playing with the latest version of C2C (38.1) and found out about this, I wasn't aware that Yoruba was configured in this way. If I wanted to change the XML/configuration files to allow for the building of Yoruba monastery/temple/cathedral without having...
  9. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    Then this is likely the reason. Thank you again, I really appreciate your help.
  10. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    OK, this makes the most sense. I have 70+ cities in my map and about half of them have a Cartographer's Shop. But even without that, I was unsure at JosEPh's suggestion, since from what it looks like, researching the tech should be enough to be able to trade maps, the presence of the shop (in...
  11. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    OK. Apologies for the mix-up. I am not as familiar with internal tech names as you are. I honestly thought the tech name would be Map making. I confirm that I do have Cartography, I have researched it, and it does claim to activate map trading. (Screenshot 1) And yet in the AI Trading window...
  12. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    Wait, its name is Cartography? Oh well, then yes I have researched it for sure. Let me check the game again.
  13. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    I can confirm that in Caveman2Cosmos\Assets\XML\Technologies\CIV4TechInfos.xml, and precisely at line 11546, the TECH_MAP_MAKING is defined. Just by looking at a couple neighbour techs, I can see that the <Button> definition is slightly shorter for Map Making. No idea if it is relevant, though...
  14. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    Improving the world, one cryptic bug report at a time :-)
  15. mnlg

    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    If what you say is correct, then that might be the problem. I don't have Map Making.
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