Recent content by Moi Magnus

  1. Moi Magnus

    New Official Version - June 19th (6-19)

    There have been heavy reworks of the happiness system every year or so based on those complaints. Most of them were focussed on making happiness more readable and less punishing. The main issue about making happiness "too easy" is that the AI exploit it and over-expand without any counter-cost...
  2. Moi Magnus

    Anti-Wonder Snowballing

    There is already an anti-wonder snowballing method: production cost increase according to your number of recent wonders. As a consequence, "building a wonder" is less of an investment for peoples that have only few wonders (hence less of a loss if they miss), and more of an investment for...
  3. Moi Magnus

    Diplomacy AI Development

    Just to make sure everyone in on the same page, the reason why TR are included for this computation is that this computation reuse functions from the warscore computation (Two exception being that (1) it doesn't normalize, so contrary to warscore where losing a knight is meaningless if you have...
  4. Moi Magnus

    A plan for 2020

    He probably means "too many players are using posts in Civfanatics to report bugs and crashes, instead of making a report on Github", see here for the adequate page https://github.com/LoneGazebo/Community-Patch-DLL/issues.
  5. Moi Magnus

    New Beta Version - February 18th (2-18)

    For the record, the initial reason for the ABC bonuses (when founding cities & co) was that previous kind of bonuses fell apart in the late game, and was not able to catch back the human if it fell apart, making the end game particularly boring. Hence the need for a quadratic bonus, that gives a...
  6. Moi Magnus

    New Beta Version - February 18th (2-18)

    I disagree. When you apply buff, you have to be careful to not unbalance the different strategies. For example, if you give big bonuses when a city is conquered, and no other bonus, the only AIs that will benefit from those bonuses are the aggressive ones, which will just destroy the variability...
  7. Moi Magnus

    Great Diplomats Again

    This is already the case, tu_79 is not making a suggestion, he is talking about current situation. Influence decay is 1% of your current influence value. The situation was way worse before this feature was added, so it is somewhat effective.
  8. Moi Magnus

    New Beta Version - February 18th (2-18)

    My guess is that it is linked to the tweak to border expansion diplomacy penalty:
  9. Moi Magnus

    Diplomacy AI Development

    I will not take examples in the actual state of VP diplomacy, because I don't know enough of the current code, but here is an hypothetical example: Assume two situations for an AI, identical (up to the AI knowledge) in everything but a declaration of friendship with the player. The AI is...
  10. Moi Magnus

    Diplomacy AI Development

    Predictability vs Erratic is not about when the AI is making optimal decisions, that are "objectively better in every point". Predictability vs Erratic is when the AI is making suboptimal decisions (either because of performance constrains, or role-play constrains). If those are too predictable...
  11. Moi Magnus

    When new Community Patch version on Steam?

    The answer is essentially "never". Gazebo encountered some technical issues when trying to update it during the last few years. I'm not sure exactly which ones, but rumours says that some peoples at Firaxis don't like the existence of this Community Patch project.
  12. Moi Magnus

    VP Modpack: Magnus Mutatio

    I'm coming back. In my TODO list: 1) Update the modpacks -> Within the next few hours EDIT: DONE 2) Read the messages and answer them 3) Actually play the game again in solo 4) (Unlikely) Actually find the time to replay in multiplayer
  13. Moi Magnus

    New Beta Version - Feb. 9th (2-9)

    For anyone that wishes there were additional difficulty levels higher than deity, one could try to adapt the following mod (https://forums.civfanatics.com/resources/deity.25865/) to VP, that adds two new difficulty levels.
  14. Moi Magnus

    Coming soon: Phoenicia for VP

    I really like the idea, but I'm not convinced by the capacity to infinitely generate new CS. On top of causing problems for anything that scale with number of CS, this will cause problems to peoples playing with 43civs, or really spamming CSs. It's not like spamming cities come with a cost...
  15. Moi Magnus

    Ranged units in all regards too strong

    "Back in my days" 3(?) years ago, ranged units were so squishy I had to constantly repeat to newcomers that got destroyed by the AI to stop building ranged units and have at least half of their army constituted of melee units. (I think there was a 6 month period where I've not build a single...
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