Recent content by Moptan

  1. M

    .modinfo structure

    Any thoughts on adding a lua as a component to a setting? Still having some difficulties there.
  2. M

    .modinfo structure

    Aha! Question is, where is this Loccalization database stored\created :)
  3. M

    .modinfo structure

    I am assuming you are talking about the DebugConfiguration.sqlite and DebugGameplay.sqlite (actually there are three databases, Mods.sqlite :D) From a developer perspective, I am guessing its to make it "simpler" and more structured. Keeping all information related to the gameplay itself in one...
  4. M

    Lua Objects

    Hello! This is perhaps a bit off topic, apologies for that. But you guys seeme more capable dealing with the .dll files than me. I am looking for the part of the startup process that reads from the Mod files, specifically the .modinfo and its xml structure. There is a table in modding.sql...
  5. M

    .modinfo structure

    While poking around in modding.sql, I came across: -- Components associated with a setting. -- @SettingRowId is the locally unique id of the setting. -- @ComponentRowId is the locally unique id of the component. CREATE TABLE SettingComponents( 'SettingRowId' INTEGER NOT NULL...
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