I am assuming you are talking about the DebugConfiguration.sqlite and DebugGameplay.sqlite (actually there are three databases, Mods.sqlite :D)
From a developer perspective, I am guessing its to make it "simpler" and more structured.
Keeping all information related to the gameplay itself in one...
Hello!
This is perhaps a bit off topic, apologies for that.
But you guys seeme more capable dealing with the .dll files than me.
I am looking for the part of the startup process that reads from the Mod files, specifically the .modinfo and its xml structure.
There is a table in modding.sql...
While poking around in modding.sql, I came across:
-- Components associated with a setting.
-- @SettingRowId is the locally unique id of the setting.
-- @ComponentRowId is the locally unique id of the component.
CREATE TABLE SettingComponents(
'SettingRowId' INTEGER NOT NULL...
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