Recent content by Morgawr

  1. Morgawr

    RHQ Artificially Intelligent AI Mod

    I haven't played in a couple months as I've been busy and also haven't come across any sound bites about the AI being more competitive. I am waiting some step change before diving back in, to avoid disappointment.
  2. Morgawr

    RHQ Artificially Intelligent AI Mod

    I think we missed the AI changes because the patch notes preview from a few weeks ago didn’t include them. AI Repairing buildings, better peace negotiations (=not giving away settlements easily?), attacking treasure convoys >>> all exciting!
  3. Morgawr

    RHQ Artificially Intelligent AI Mod

    Next week’s patch notes look very promising. No mention of AI improvements however.. desperately needed especially in Exploration and Modern ages, and its ability to pursue victory paths aggressively in Modern. Let’s hope they will make unmentioned improvements. Have been taking a break from...
  4. Morgawr

    RHQ Artificially Intelligent AI Mod

    Was this on Deity? Ugh, AI still way below their settlement cap and looks like they still suck at colonizing during exploration. I might have to wait until June patch to get back into the game, unless the mod changes things. Let me know if you try with the mod.
  5. Morgawr

    RHQ Artificially Intelligent AI Mod

    Ditto. Any undocumented hidden AI improvements? (Commander pathing mentioned in patch notes) Look forward to trying out the Pangea map, should be interesting
  6. Morgawr

    Guide to reliable culture 🎵 victory by T65

    Exploration artifacts (1st wave): - Make sure you check the continents lens every single turn because as soon as the AI researches artifacts, they are available for everyone to dig. Then send your explorer there. - The trick is to send explorer to the research site (museum or university) for...
  7. Morgawr

    RHQ Artificially Intelligent AI Mod

    Yes please, especially in Exploration. (They do a decent job already in Antiquity) Anytime AI is below the cap is huge lost opportunity - they should prioritize staying at their cap.
  8. Morgawr

    RHQ Artificially Intelligent AI Mod

    This one from my previous VANILLA game, end of Exp age - as an example to AI's lack of urgency in (not) meeting their cap: My grand conclusion after playing 13 EXP games = in this age there are more THINGS for AI to build (vs in ANT there are fewer things to build) so it takes away from...
  9. Morgawr

    RHQ Artificially Intelligent AI Mod

    Sometimes a pic is worth a thousands words :) Why aren't they at/over their cap yet?? This is Exp and the age only lasts 80 turns on average, I am already over halfway thru. I then force end the age (hitting milestones) and AIs left with empires way under their cap. Then they are building...
  10. Morgawr

    RHQ Artificially Intelligent AI Mod

    Yeah that's a good point to add my argument above as well - maybe in AI-vs-AI autoplays this doesn't come up but as a human deity player, the counter-strategy to a wonder-focused AI is that human builds units and then captures their wonders, OR even easier DoW and pressure them to give you the...
  11. Morgawr

    RHQ Artificially Intelligent AI Mod

    Ideally there would be a check like "if # settlements < cap, increase settler priority, lower wonder priority". I am talking about those edge cases where an AI is stuck at 2 settlements and only rushing for wonders thru most of ANT - that's not good. But to be honest I haven't seen anything...
  12. Morgawr

    RHQ Artificially Intelligent AI Mod

    Yeah exactly the point I've been thinking about as well. I think meeting their settlement cap (and maybe even going 1-2 higher) should be higher priority vs wonders because it provides much larger benefits in the long term and makes AI more competitive. When an AI misses a wonder they're not...
  13. Morgawr

    Community BugFix Mod

    Wild guess: it's #875 in their list of 999 bugs 🤣
  14. Morgawr

    Community BugFix Mod

    Yes that's been happening since day 1
  15. Morgawr

    Guide to reliable culture 🎵 victory by T65

    Yes totally agree. I want to underline speed here because the AI is indeed programmed to do the right things, but it loses momentum starting in EXP era IMO, and when it gets to MOD it has very low sense of urgency, thinking the age will be 100+ turns long when in fast it's a lightening sprint to...
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