Anyone fancy having a go at this one? I imagine it would be a bit of a nightmare, especially as the Map Editor doesn't have a zoom-out function. Come to think of it, it doesn't have a 'mini-map' (like the play screen has in the bottom left corner) either!
Does anybody know if there are...
Checked Jim's sums and if everything seems to tie up.
If beakers are not carried forward then Laser has a beaker value of 4,450 approximately. This ties in with the turn values.
I worked out the maxima and minima for any carry forward based on the previous tech and couldn't get a scenario...
I though science was expressed in 'beaker count', i.e. number of science units needed to get a particular tech and not 'turns' which simply indicate how long it will take you to get the tech based on your current science accumulation rate.
For example, suppose a tech needs 1,000 beakers and...
Well that was fun...
I put the tips on the board into practice and turned previous hidings into a pretty good victory (2,600+ points). Victory was achieved by space race, although I could probably have gone for conquest too...
How did I do it? Well, can't guarantee this'll work for...
Thanks for the tips skaternate - I'll give them a go tonight.
I agree with Daaraa in that I suppose there are no peaceful solutions, especially if you're trying for a big score as this mainly depends (I think) on population. Thus the bigger the population, the more cities you need. The more...
I'm having the same problem. After annihilating the AI on Regent I'm getting what can only be described as a right kicking on Monarch. I get so far only to find that some piddly little civ less than half my size has suddenly developed cavalry and is storming through my territory, ably...
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