Recent content by mujambee

  1. M

    Can't change language since patch

    Just checked my Steam; it gives me 6 options: English, French, Italian, German, Spanish and Polish. I bought the DVD in Spain.
  2. M

    Can't change language since patch

    It works for me changing it from Steam (Spanish for my wife, English for me) . . . but I can't understand why they removed the in-game setting. Same happens to me, I feel more comfortable in English. :hammer2:
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    Two displays -> cursor leaves game

    Just discovered that if you click on an unoccupied tile and drag you move the map.
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    The logic behind software version numbering?

    Those numbers mean probably that the missing ones where rejected by their quality assurance team. i.e. : patches 1.0.0.21 to 1.0.0.61 had blocking issues that rendered them unsuitable for public release.
  5. M

    Two displays -> cursor leaves game

    Still not working for me after the patch . . . . . . and I'm quite happy with it. This way I can read the forums and write this post while I wait for the turns to end. So: it's not a bug, its a feature.
  6. M

    Multiple languages

    I tried that las night but didn´t work at the moment . . . it works now. Apparently Steam had to download the language as an update, now i can select both English and Spanish. Many thanks
  7. M

    Multiple languages

    :blush: Should have looked there. I'm new to Steam and didn't think of that. There is an option to select the language there . . . . . . that does absolutely nothing. Thanks.
  8. M

    Multiple languages

    In the options screen, interface options, there is an option to change language that only shows "English". I live in Spain, bought the DVD here but installed the game in english. No problem for me but now my wife wants to play the game in Spanish. Does anyone know how can I have both languages...
  9. M

    [WIP] Mod editor (XML)

    No need to go through all that pain. Civ XML files can only hold certain data types: booleans, integers, data references, text references and text strings. You can just put all controls in a big column, one at a row, adding dynamically to your dialog box as you read from the schema. Subtags may...
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    [WIP] Mod editor (XML)

    Mmmmmm I propose to add tags to the schema to tell Senap's editor what is in those fields. It has nothing to do with the SDK.
  11. M

    [WIP] Mod editor (XML)

    You can extend the schema to hold metadata about the fields, and your editor could use that info. If no metadata is present just use a default behaviour. I've done a quick test, adding a field to the tech schema, and the game loaded with no errors. Standard CIV4TechnologiesSchema.xml <Schema...
  12. M

    An Idea for Techs!

    Ok, been working on this for some more time. I've defined a three phase development: Analyze all ways in wich you can get a tech and give subtechs if appropriate Implement subtech weigths (optional) Tweak the AI to make use of this Currently phase one is almost finished, the only...
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    An Idea for Techs!

    Yes, that is. Have a look at the XML's, and see how hunting 1 & 2 are linked to hunting by means of the <ParentTech> tag. That's the only thing available now, a parent tag. It just works, but it needs a lot of polishing (I.E. Trading teches, save/load, ... ) Right now, we have...
  14. M

    Unique Powers mod in progress...need ideas

    The so called Aztec Empire was nothing of that sort. They where only the preeminent part of a coalition of three city-states that existed in the Mexico valley (where the DF is now). That coalition had so overwhelming military power that they could vassalize all surrounding states and make...
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    An Idea for Techs!

    Here it is. It still needs a lot of work, but it is a starting. Could only test it when you do the research by yourself and it works. It doesn't work when you get the tech for free, hopefully I'll be able to spare some more time during the week.
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