A) Be able to change the system once a game begins. IE to change a civs color (for better contrast with adjacent civs); to cchange game difficulty.
B) Revamp the Religion game (as previously mentioned in another thread:
Some problems have already been expressed, some have not (?). Here are...
So what happens if you lose an election? (I'm missing something here/can't find it).
Great ideas. The more democratic the civ, the less player control over what he can build. Maybe a pop-up comes up saying "The people want to build a temple instead of a harbor, lose -1 happiness if you...
I am greatly encouraged by what I have been reading in this link, for I too have had some msigivings about the present Religion aspect of this game. Thanks to all in advance for taking this to the next level.
Some problems have already been expressed, some have not (?). Here are some of my...
I wouldn't mind using the option boxes. I only wish they would remember my last selections with every new game start-up. (I usually use the samed features each game).
However, anything that makes AND easier to mod/fix or more stable/faster is the one I'd prefer.
I just discovered the Planet Generator .68 and love the options of creating maps above and beyond my usual 'Big & Small'. (I strongly recommend this to those who haven't tried it :)).
My request is: could there be another option in Map Size Override between the Standard (84 x 52) and the 108...
I may have to try the 15 on a Standard. But is there any room for Barbarian cities to emerge? (I guess there still would still be some...). I like the randomness of these possible additional civ's emerging.:cool:
This looks good. I always pictured a Red England to match those pretty red uniforms. Germany as dark grey. France is fine, Holland is fine.
Too bad the colors couln't be changed in-game. Could be fun to experiment.
Alright, now to stick my neck out and broaden my horizens. I may try to tweek/putz around and try my hand at trying to moddify a few things - but need lots of TLC.
My first effort is to change the retreat values for combat units. I want to have most units have a higher retreat chance %...
Great so far. Deleted old RoM & 1.41 and reinstall from scratch seemed to do the trick. Several observations:
- turns are damn fast!
- GIANT SEA TURTLES!!!!!!!!!!!!!!!!:eek:
- not so sure about the deep red interface, but it does add new life!
- I noticed a problem with the pop-up's (ie the...
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