Recent content by Nagol Strache

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    Need a little help with TerrainType and ModifierArguments

    Yeah, I managed to find what I was looking for in the Beliefs data because I remembered that there's a belief that gives the Holy Site extra faith from tundra. I've been able to get it to work properly, so mission accomplished I guess. Side Question: I'm adding the text that pops up when you...
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    Need a little help with TerrainType and ModifierArguments

    As the title states, I'm having a bit of an issue with getting TerrainType and ModifierArguments to work. What I'm trying to do is create a unique ability that grants adjacency bonus to non-campus and holy site districts from mountains. For testing purposes I have it set to give a +10 science...
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    Game crashes before Dawn of Man load screen

    Yeah I know what you mean Human Crouton, I almost gave up on modding for the time being due to this. Right now I'm working on unique abilities on a dummy file until hopefully a solution appears.
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    Game crashes before Dawn of Man load screen

    Hey, with the mod tools finally out I've been wanting to make some mods for Civ VI. I'm having a weird issue where the game will crash right before the Dawn of Man load screen when I try to start a game with my mod civilization. I have tried deciphering the many different logs in the games...
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    premature "first game" discussion

    Of the leaders so far, I'm probably going to play America as they look like a good choice for a cultural player like me. :)
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    Firaxis/2K hosting press preview on July 28!

    Probably only from the civs that they have shown so far, or only China as that's the one they used for the 60 turn demo.
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    Aztec - Montezuma I Thread

    I don't know if it's been mentioned yet, but it sounds like Montezuma's ability has more to it than just giving his units extra combat strength per unique luxury. From the video at 0:22 To me it sounds like his cities get extra amenities from nearby luxuries, what are your guys' thoughts?
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    Your guys' opinions on the balance of this UA?

    Yeah, they are a bit plain. The Mine/Quarry bonuses could be done with a unique workshop (like the Longhouse's forest bonus), but that would compromise the current UB: The Dwarven Pub Production Cost: 120 (Rivaled with the Caravansary for highest classical era cost) Gold Maintenance: 2...
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    Your guys' opinions on the balance of this UA?

    I started modding to create the Khazgrim Frostbeard civilization for a friend for his birthday, but I also want to eventually see this civ being played by others. I started creating the ideas for this civ on my Iphone's notepad while in study hall, not to mention the many others that I created...
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    Firaxis; who do you actually make a Civilization games for?

    To answer the question of this post, they made this game for players like me who have never played a Civ game prior to this. I love Civ 5, being the first one I've ever played. After watching a friend play it, I thought it looked really cool and got it as soon as I was able to. Vanilla was...
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    How do I set the music for a civilization?

    Thanks guys! I added the <SoundType> tag to the war music and added the Sweden soundtrack to the civ, but it still didn't work. I randomly decided to change the names of the war and peace music to KhazgrimPeace and KhazgrimWar, and the music works fine now! I just need to tone down the volume...
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    How do I set the music for a civilization?

    I followed the XML route to adding music and after following Leugi's tutorial I still seem to be having trouble. <GameData> <!--Khazgrim Music--> <Audio_Sounds> <Row> <SoundID>SND_LEADER_MUSIC_KHAZGRIM_PEACE</SoundID> <Filename>Dwarf Battle Music - Dwarven Mine</Filename>...
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    How do I set the music for a civilization?

    I have been looking around different files, but I can't seem to find anything in the base game's files that say which music (peace, war, ambient) goes to which civ. I would like to add custom music for the civ I'm working on, but for now I'm fine with using Denmark's. This is the same civ as the...
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    Need help with civ being selectable, but not playable.

    I bought BNW long before I even got G&K, so this is really weird... (Five minutes later...) I tried changing my world options from a small small continents plus to a standard continents plus, and it loaded just fine! So I guess there is just some weird compatibility issue with small small...
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    Need help with civ being selectable, but not playable.

    Apologies! Here is the mod: Took me awhile to compress that into a 7zip folder, I hope the file works correctly for you guys.
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