Thank you for the invitation. I'll keep it in mind if I decide to ever tackle this challenge again. The best part about the mod is that I assume it will persist even after the challenge event ends. Anyway you could do the same for the previous two challenges?
Thank you. I credit my score in...
2346, though I only conquered two of the AI, and only settled one city on Australia's landmass; 2500+ is definitely possible, but it's such a slog I can't see myself trying for it.
Yes, I think that's what it is.
It seems to be just the antiquity sites on snow tiles that are bugged. The good news is that they don't consume archeologist charges.
Naturalists and Rock Bands are effective distractions, and you can afford three of them at the start of the game.
Indeed, favoring mixed composition, with some mechanism to prevent any one civ from building too many concurrent stacks.
Sounds like they also need to remove strategic resource restrictions from units, and instead provide a bonus to those units if you have the appropriate resource. I was toying...
You continue to conflate a gaming community with "hive-minded solution(s)."
Why?
Are you simply so used to games of such simplicity that they cannot support a larger discussion of strategy beyond a single "correct path?"
That's the way the cookie crumbles? More like, that's exactly when...
To be fair, D3 development was led by their own Shaffer.
And they did recover, disabling the auction hall and importing the D2 loot model. But, the guy they put in charge after Jay Wilson is a substantially better designer.
You're not the only one. "Meaningful choices" has become a buzzword in the industry. However, the industry has conflated false choices with "meaningful choices."
I'd rather avoid "meaningful choices," and the steaming pile of mediocre false choices it generally implies.
Yes, that was Civ4's...
Thank you, very much.
I agree with your assessment. Sounds like a novelty mechanic, which will eventually be reduced to one or two "correct" choices. Though even two choices would be an acceptable improvement over Civ5, frankly.
Could be fun, likely falls flat on its face. Oh well, if it's...
Then they likely already got it wrong.
There were perfectly viable, community-building strategies in Civ4 which relied heavily on a great deal of passively hitting End Turn.
And when I say community-building, I mean the community spent a great deal of time and effort in discussing and...
I won't be pre-ordering. I probably won't buy it at release. I might wait for a major steam sale. I might wait for a complete edition, with all the various expansions and DLC included. I might wait for a major steam sale on that complete edition. I may not play it at all. Civ5 was just that...
Skip 5.
No, really, skip 5. If you've been playing from the beginning, do yourself a favor and skip Civ5. It's half-baked, and that's an extremely generous opinion.
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