Recent content by nci

  1. nci

    Colonial AIs are too hard to kill

    No. AI units not on the map obviously need to be addressed, however I believe every AI unit in the New World should be found and killed to wipe out a nation, like in Civilization with Require Complete Kills setting enabled.
  2. nci

    Colonial AIs are too hard to kill

    I strongly believe AI should be very hard to kill completely, requiring tons of time and effort to evict from the New World. I.e. leave everything related as is.
  3. nci

    More Colonial Players ... [CANCELED]

    I've made a modmod of option 1 earlier this year and tested everything except WoI, it was tons of fun (for me) and worked great - although WoI will probably be heavily affected. Planning to make one for NewHope when it is released publicly, as a proof of concept. Option 2 is fantastic, but a lot...
  4. nci

    [WTP] Quick questions

    @raystuttgart This is true. Even on Plains branch, animals are unable to enter colonial nation's cultural borders - not just city radius - unless they spawn near the colony.
  5. nci

    [WTP] Quick questions

    @raystuttgart I gave this problem more thought, and since most folks play gigantic map, I guess the situation won't be much of a problem even in late game. So I withdraw my arguments and vote B.
  6. nci

    [WTP] Quick questions

    Animals being unable to spawn inside colonies cultural radius makes no sense to me, it's not like they all suddenly become extinct due to territory expansion. Also, animals help unexperienced units get their first promotion. It would be much nicer if colonists automagically return to their...
  7. nci

    Pioneer: XP from Building Improvements + Promotions [ACCEPTED]

    Indeed. I'd definitely tone down the impact improvements make, but I am a Marathon player, and lack perspective on how the game plays at other speed settings. For Marathon, even 10% per skill level improvement is impactful enough.
  8. nci

    Pioneer: XP from Building Improvements + Promotions [ACCEPTED]

    I believe building improvements should take a lot of time and effort unless many Pioneers are used. Giving Pioneers free XP just for doing their job, and promotions making their job faster, will greatly diminish the need for them, consequently lowering the need for tools and making the game much...
  9. nci

    [WTP] Quick questions

    For starters, Columbus used 2 Caravels and a Carrack. @ConjurerDragon pushing for realism, you completely omit the fact that ships did not come in single unified size and form. Your beloved Caravels could be 50 tons burden, or 160 tons. Yet we are supposed to be stuck with single 2 cargo slot...
  10. nci

    [WTP] Quick questions

    Artificial limitations add no value to the game, in my opinion. But West Indiaman doesn't compete with a single Caravel, now does it? 3x Caravels can deliver the same amount of cargo as upgraded West Indiaman - and they absolutely have more chances to survive a pirate ambush. Although, Caravel...
  11. nci

    [WTP] Quick questions

    @Buffalo Soldier Sloop is also fantastic as a transport ship, since it's the only ship to enter large rivers, and 2 cargo slots ain't too bad on the fastest ship in the game. Schooner makes a very viable alternative when navigating rivers is not a concern, however. I love the new ships as...
  12. nci

    [WTP] Quick questions

    @Buffalo Solider a Pirate Cutter is incoming, which is weaker than sloop but still super interesting. With upgrades, fast low-powered ships can fight off powerful ones easily - and you better use a fleet of such ships, instead of just one. Combat-capable merchant ships are best upgraded for...
  13. nci

    [WTP] Quick questions

    I believe locking content like ships behind eras or scientific progress can only hurt gameplay, and basically pisses ship diversity away. Player freedom from restrictive mechanics like that was always the beauty of Colonization, why ruin it?
  14. nci

    Neutral Traders (non-playable Civ for Features and Events) [ACCEPTED]

    I support the idea. I also, however, would really love to see new small playable civilizations which are gimped in some way. E.g. not getting free immigrants due to crosses. I believe it would make the game more challenging and engaging for experienced players while adding fun and flavor for...
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