Recent content by Necamijat

  1. Necamijat

    How is Great Scientist's beaker value determined?

    The Great Scientist bulb yield is equal to a % of the science you generated in the previous 5 or 8 turns, I think, then multiplied by any modifiers. This value is locked when the Scientist is born.
  2. Necamijat

    3rd and 4th Unique Components for VP - Official thread

    Unzip the mod in a folder in your Civ 5 MODS folder and enable it in the mods menu in game.
  3. Necamijat

    New Version - 3.0.4 (November 29, 2022)

    Hi, I'm playing as the Shoshone and my workers can't build Encampments.
  4. Necamijat

    Quick Questions / Quick Answers

    Authority has a spiky early game that relies on bullying CSs, getting the most out of barbarian camps, and getting a lot of cities onto the map. It notably only has a production bonus and a very minor culture bonus (at 5th policy, counting the opener) for its cities, where Tradition and Progress...
  5. Necamijat

    3rd and 4th Unique Components for VP - Official thread

    Played for about 100 turns, no crashes, but haven't reached Spy techs yet.
  6. Necamijat

    City State influence not decreasing

    CS that share your religion won't have influence decay. I believe the mechanic is intended and still in the game.
  7. Necamijat

    Going for Gold: Pantheons

    I don't agree with this. If it's a non-founding pantheon, why is it specifically catered to having a large population and follower sizes? The other non-founder doesn't scale past turn 40ish, and gives a lot of yields to make up for the fact that you can't found with it. God-King gives so few...
  8. Necamijat

    New Beta Version - August 16th (8/16)

    Is anyone else experiencing the UI/pather thinking your civilian units have 1 more movement than normal? I'll load up a new game and see if I can reproduce the error and post to GitHub, just asking if someone else came upon the issue.
  9. Necamijat

    Do you use any submods?

    That was a bug and the version I linked has fixed it.
  10. Necamijat

    Do you use any submods?

    The only one I use is the UI - Improved City View, which shrinks down the right part of the city screen to the bare essentials (building name + yields) and allows easier assignment of specialists (as they get grouped up by specialist type rather than having to scroll through a list), and it has...
  11. Necamijat

    Inca

    They like to spawn in Hills in the communitu script.
  12. Necamijat

    Inca

    The new addition to Terrace Farms looks great (because it makes non-mountainous starts more balanced), but I still hate Sheep (and Deer, and Stone). Not sure how I feel about the addition of gold on the UA.
  13. Necamijat

    New Beta Version - August 16th (8/16)

    Is Lake Victoria supposed to be passable (I was playing as Inca so it could've been a Mountain I guess)? It would've made sense to have it be... water...
  14. Necamijat

    New Official Version - June 19th (6-19)

    The disappearing planes bug has been in testing for the next version.
  15. Necamijat

    Beta Version Preview - August 11th

    The Red Fort was built in the 17th century, compared to the Louvre (castle built 12th century, designated as royal art depository in 17th, opened as museum in the 18th) and the Palace of Westminster (11th, rebuilt in the 19th after a fire destroyed it). I'm not too sure if there's precedent for...
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