We think that that may be our problem. The patch may require the Australia DLC to allow for the research bonuses. That would suck though if that was designed that way, where you have to buy something to have proper game mechanics.
We got through all of the techs in the Ancient era and about half-way through the Classical. We tried this through 5 different games just to make sure. We only ever got eureka/inspiration through normal in-game ways (tribal villages and fulfilling the standard condition for the boost [i.e...
In the patch notes for the Australian Summer update, it states "When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic." We tried this in hotseat multiplayer several times and there was no tech boost for the teammate once research was...
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