Recent content by Neo-Dar

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    Civilization Stability

    Sid did a speech and he said he originally wanted to have your civilization go through a prosperous time and then it would start to collapse and right before you were lost to history you would some how come back stronger than ever and repeat. But any time you started to collapse the player would...
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    a quick idea for time and land scale

    One big problem that has been posted multiple times is how to deal with peace and war. First thing this assumes that they give you different building cues for buildings and units BIG SCALE- what Civ has been doing this whole time and thats the one square is a big amount of distance and it...
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    Please let us name the world's features

    on subject i would like to see the ability to group cities into an area like if you want Rome, Ravenna, and Antium to pump out infantry then you could group them and a separate tag (exactly like a city tag) would pop up and you could choose the infrastructure of all three. Of course you should...
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    City defends itself (a strategy i would like to see to defeat it)

    i like what the arguments going on but i have to intervene before firaxis sees this in the way that i would like to hear about tweaks that would keep the basic idea without changing gameplay atrociously please try to keep that topic.
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    City defends itself (a strategy i would like to see to defeat it)

    not only would i expect for the cultural defense to deteriorate but i also expect (aside from the resource depletion you mentioned) the health on the unit (for civ V) and the natural defense the city is going to receive from Civ V to diminish. this would eliminate the need for suicide catapult...
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    City defends itself (a strategy i would like to see to defeat it)

    One strategy that i would like to see appliable against a city would be a seige Essentially if all your units surrond the sides of a very heavily fortified city (i would assume you can upgrade the cities defence that it normally would normally get in the game) then eventually the...
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    [April Fools] Sid Meier's Evolution: Everything you grow is wrong

    hey guys sorry to burst your bubble but the cell stage screenshot comes from either a game from armorgames.com or addictinggames.com (I forget which though I know the game)
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    Add another UU, particularly in the sea!

    2 (possibly three) UUs 1 by land 1 by sea possible 1 by air
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    1 military unit per hex = greater tactical depth

    I personally enjoy the idea of i unit per tile and if i try to defend it please do not get mad has one guy was saying something about stack being more powerful and feels more to the civ epic style he wants, well one unit per tile allows you to keep that stack of doom in the sense (which i...
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    Who would they eat?

    Mansa Musa would try to please everybody, fail and then everybody would eat him.
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    Game speeds and how they effect your gameplay

    I usually find myself playing on epic just for the pure fact that warring is just not practical on lower speeds because everything obsoletes too fast but if i just want a peaceful game then i will play on normal or even quick because it really is alot easier. so it really depends on what game...
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    How should i go about affording an army enoguht to take at least 3 towns

    don't keep your research at 100% (in case you did not know the slider is at the top right) but don't keep it lower then 60% usually which can be done in a few ways: 1. cottage more 2. don't over expand to early 3. try to keep your cities inside the happy and healthy cap (just click avoid...
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