Recent content by NeoParn

  1. N

    Is the Altar of the Luonnotar worth it?

    Well if you build the final alter you win the game, that’s pretty good. :) The alter works best, imho, with a religious heavy strategy, as its tech requirements suggest. Even if your not going for the win condition (or have it disabled as I usually do) it’s handy if your going to field a...
  2. N

    How to run a successful Infernal empire?

    This is my first play as the Infernals since Shadow and I'm having a problem with Manes. I've took out eight or nine cities in quick succession, mostly razing but capturing a few (Iron weapons and City Attack vs. mostly no metal and no City Garrison) it was all too easy. I've only gone for...
  3. N

    Design: World Spells

    Personally I think this makes sense thematically. National heroes would, (you hope) be possessed of a strong patriotism. Therefore when you violate the laws of nature, rend the veils and call to them in the afterlife they would be glad to return to the service of the motherland. Religious heroes...
  4. N

    Body 1. does Haste have to last only one turn?

    Both seem to make sense to me. Why not just say all T1 spells either: (A) Need maintenance (Winds, Haste); (B) Have a chance of wearing of any given turn its used (Enchanted Blade after combat). It makes low level magic (more or less) evenly unreliable/caster dependant. Ideally wear-off...
  5. N

    FfH2 0.30 Balance Issues

    Regarding Meteors and Maelstroms; and I'm not talking about fireballs, comparing a T2 spell to a T3 spell seems silly. A little playtesting with world builder and the results seem pretty clear. Maelstroms pros -Will hit all units with two plots -Heavy hit to strength -Combat promotions seem...
  6. N

    Law 1. My vote for least useful spell in the game?

    Loyalty should, (at least it has in the past) cause your enraged units to die. I don't know if it has any effect on units spawning slaves when they are defeated (with Slavery civ or by a taskmaster). If it does, it would be handy against the Balseraphs. I'd actually like to see some way to...
  7. N

    Hippus

    Valid points, all. I realize I may be a more defensive player than most, (I like to have mages with FB, or firebows, in each city and try to keep a few stacks of cavalry in forts near my borders), particularly when I see that I'm facing the Hippus, or the elven leader with raider (Alamancher?)...
  8. N

    Barbarian Trait Broken?

    I agree, but what we have here is a barbarous civilization. To make a (somewhat poor) analogy, take the Aztec's. They are people known for constant war and large scale human sacrifice; who also instituted public education for the masses and preformed (very limited) surgery under anesthesia...
  9. N

    Barbarian Trait Broken?

    I feel like a -% to culture or GPP; or an increase in maint. costs would be more appropriate to the spirit of the Barbarous trait. Barbarism implies disorganization (the opposite of the Organized trait) and a war-like attitude (the opposite of the Pacifism civic), not stupidity or an...
  10. N

    Hippus

    Skallben; Your point is being addressed with band-aid advice, but the problem really doesn’t feel like a mechanics issue to me and most of the folks here would seem to agree. The Mounted line are slightly weaker than the melee line of the same tier (and metals). This means that against...
  11. N

    Tower of Mastery Victory

    A couple of thoughts on mana: 1. Mana nodes could be improved; additional time (or resources) would yield either extra mana or additional types. Perhaps a scaling system would apply, or say that Fire nodes can also generate Sun or Chaos, but only after you upgrade it to two fire mana. Sun nodes...
Back
Top Bottom