So, 1.52 patch's "MemorySaver=1" equals Harkonnen's "insane_mode=1"...
But does the new patch also have the other Harkonnen's optimizations?
Also... at least should they thank Harkonnen in the 1.52 patch's readme for the idea (and the civ4 credits!).
If you do that you'll have some folders with unpacked files instead of some small packed files (Assets0, Assets1...).
I did, and it worked for me: install civ4 -> unpack art0.fpk -> install update -> install Harkonnen patch -> play :)
One of those tools is RivaTuner, it was mainly for nVidia cards, but now it works with ATI cards too. It has a "refresh overrider" that can be used to force minimun refresh rates for each resolution (so games don't run at just 60Hz).
I think you can download it from here...
It 'should' be on "...\Sid Meier's Civilization 4\Assets\ART0.FPK",
where "..." is the place you instaled the game. After unpacking with Firaxis' PakBuild you don't need the file anymore, but in that case you should have a bunch of folders inside your "...\Sid Meier's Civilization 4\Assets"...
Harkonnen
I used RadLinker to force 1.0 pixel shaders and thats what I got:
Radeon 9600Pro 256MB, 5.11 drivers, 1280*960 windowed
Huge map with epic speed 1951ac (so almost no trees left on the map but lots of cities)
1.0 pixel shaders:
Low resolution trees/terrain, no effects (fire...
Maybe it does not use shaders, but somehow it decides to use low-detail trees/terrain based on the graphic card, so far I have tested:
Low-detail (no trees animation):
GeForce 4MX
High-detail (trees animation even on lowest settings):
Radeon 9000 IGP, Radeon 9100 IGP, Radeon 9600
Yeah, on my Athlon XP 2500+/1 GB/Radeon 9600Pro 256MB the globe view is sluggish (1-4fps), on my brother's computer: Athlon 1200/512MB/nVidia GeForce 4MX 420 64MB it works at 25fps!
Also I have noticed that on the GeForce 4MX the trees have no animation (no sway) and have simpler geometry...
Wouldn't that make task switching slower also when on windowed mode? Currently with 1GB ram I can switch almost instantly between web-browser an civ4 when civ is on window mode.
Thrallia
I had that kind of problem on one of my games: I created like 6 ships/submarines and let them autoexplore... some turns later only 3 remained and one of them was stuck under the south pole ice (yeah, it was not on the sea but on a ground square!). (And of course, they weren't...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.